[configuration] entry_symbol = "spine_godot_library_init" compatibility_minimum = "4.1" [libraries] macos.editor = "res://bin/macos/macos.framework/libspine_godot.macos.dev.editor" macos.debug = "res://bin/macos/macos.framework/libspine_godot.macos.dev.template_debug" macos.release = "res://bin/macos/macos.framework/libspine_godot.macos.template_release" windows.editor.x86_64 = "res://bin/windows/libspine_godot.windows.editor.dev.x86_64.dll" windows.debug.x86_64 = "res://bin/windows/libspine_godot.windows.template_debug.dev.x86_64.dll" windows.release.x86_64 = "res://bin/windows/libspine_godot.windows.template_release.dev.x86_64.dll" linux.editor.x86_64 = "res://bin/linux/libspine_godot.linux.editor.dev.x86_64.so" linux.debug.x86_64 = "res://bin/linux/libspine_godot.linux.template_debug.dev.x86_64.so" linux.release.x86_64 = "res://bin/linux/libspine_godot.linux.template_release.dev.x86_64.so"