/** Represents mesh data created by the renderer. */ declare class IMeshData { readonly vertexCount: number; readonly indexCount: number; positions: Float32Array; texCoords: Float32Array; colors: Float32Array; indices: Uint16Array | Uint32Array; readonly debugLabel: string; markDataChanged(bufferType: string, start: number, end: number): void; markAllVertexDataChanged(start?: number, end?: number): void; markIndexDataChanged(start?: number, end?: number): void; fillColor(r: number, g: number, b: number, a: number): void; release(): void; }