[gd_scene load_steps=4 format=2] [ext_resource path="res://assets/spineboy/spinebody-data-res.tres" type="SpineSkeletonDataResource" id=1] [sub_resource type="Shader" id=1] code = "shader_type canvas_item; void fragment() { COLOR = vec4(0.4, 0.6, 0.9, 1.0); }" [sub_resource type="ShaderMaterial" id=2] shader = SubResource( 1 ) [node name="Node2D" type="Node2D"] [node name="SpineSprite" type="SpineSprite" parent="."] position = Vector2( 471, 482 ) scale = Vector2( 0.546374, 0.546373 ) skeleton_data_res = ExtResource( 1 ) normal_material = SubResource( 2 )