The Spine runtime for Unity comes with an example project which has "spineboy" walking. When clicked, he jumps and the transition to/from walking/jumping is blended smoothly. Use the instructions below for your version of Unity. # Unity 4 1. Delete the "Assets/examples/Unity 3.5" directory. 1. Open the "Assets/examples/Unity 4/spineboy.unity" scene. # Unity 3.5.7 Note that you *must* delete the Unity 4 directory or Unity will crash. 1. Delete the "Assets/examples/Unity 4" directory. 1. Open the "Assets/examples/Unity 3.5/spineboy.unity" scene. # Notes - Atlas images should use premultiplied alpha.