/****************************************************************************** * Spine Runtimes Software License * Version 2.3 * * Copyright (c) 2013-2015, Esoteric Software * All rights reserved. * * You are granted a perpetual, non-exclusive, non-sublicensable and * non-transferable license to use, install, execute and perform the Spine * Runtimes Software (the "Software") and derivative works solely for personal * or internal use. Without the written permission of Esoteric Software (see * Section 2 of the Spine Software License Agreement), you may not (a) modify, * translate, adapt or otherwise create derivative works, improvements of the * Software or develop new applications using the Software or (b) remove, * delete, alter or obscure any trademarks or any copyright, trademark, patent * or other intellectual property or proprietary rights notices on or in the * Software, including any copy thereof. Redistributions in binary or source * form must include this license and terms. * * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #import #import #import "cocos2d.h" @class SkeletonAnimation; typedef void(^spStartListener)(int trackIndex); typedef void(^spEndListener)(int trackIndex); typedef void(^spCompleteListener)(int trackIndex, int loopCount); typedef void(^spEventListener)(int trackIndex, spEvent* event); /** Draws an animated skeleton, providing an AnimationState for applying one or more animations and queuing animations to be * played later. */ @interface SkeletonAnimation : SkeletonRenderer { spAnimationState* _state; bool _ownsAnimationStateData; float _timeScale; spStartListener _startListener; spEndListener _endListener; spCompleteListener _completeListener; spEventListener _eventListener; } + (id) skeletonWithData:(spSkeletonData*)skeletonData ownsSkeletonData:(bool)ownsSkeletonData; + (id) skeletonWithFile:(NSString*)skeletonDataFile atlas:(spAtlas*)atlas scale:(float)scale; + (id) skeletonWithFile:(NSString*)skeletonDataFile atlasFile:(NSString*)atlasFile scale:(float)scale; - (id) initWithData:(spSkeletonData*)skeletonData ownsSkeletonData:(bool)ownsSkeletonData; - (id) initWithFile:(NSString*)skeletonDataFile atlas:(spAtlas*)atlas scale:(float)scale; - (id) initWithFile:(NSString*)skeletonDataFile atlasFile:(NSString*)atlasFile scale:(float)scale; - (void) setAnimationStateData:(spAnimationStateData*)stateData; - (void) setMixFrom:(NSString*)fromAnimation to:(NSString*)toAnimation duration:(float)duration; - (spTrackEntry*) setAnimationForTrack:(int)trackIndex name:(NSString*)name loop:(bool)loop; - (spTrackEntry*) addAnimationForTrack:(int)trackIndex name:(NSString*)name loop:(bool)loop afterDelay:(int)delay; - (spTrackEntry*) getCurrentForTrack:(int)trackIndex; - (void) clearTracks; - (void) clearTrack:(int)trackIndex; - (void) setListenerForEntry:(spTrackEntry*)entry onStart:(spStartListener)listener; - (void) setListenerForEntry:(spTrackEntry*)entry onEnd:(spEndListener)listener; - (void) setListenerForEntry:(spTrackEntry*)entry onComplete:(spCompleteListener)listener; - (void) setListenerForEntry:(spTrackEntry*)entry onEvent:(spEventListener)listener; - (void) onAnimationStateEvent:(int)trackIndex type:(spEventType)type event:(spEvent*)event loopCount:(int)loopCount; - (void) onTrackEntryEvent:(int)trackIndex type:(spEventType)type event:(spEvent*)event loopCount:(int)loopCount; @property (nonatomic, readonly) spAnimationState* state; @property (nonatomic) float timeScale; @property (nonatomic, copy) spStartListener startListener; @property (nonatomic, copy) spEndListener endListener; @property (nonatomic, copy) spCompleteListener completeListener; @property (nonatomic, copy) spEventListener eventListener; @end