var meshesDemo = function(pathPrefix) { var CIRCLE_INNER_COLOR = new spine.Color(0.8, 0, 0, 0.5); var CIRCLE_OUTER_COLOR = new spine.Color(0.8, 0, 0, 0.8); var canvas, gl, renderer, input, assetManager; var skeleton, state, bounds; var lastFrameTime = Date.now() / 1000; var playButton, timeLine, isPlaying = true, playTime = 0; function init () { if (pathPrefix === undefined) pathPrefix = ""; canvas = document.getElementById("meshesdemo-canvas"); canvas.width = canvas.clientWidth; canvas.height = canvas.clientHeight; gl = canvas.getContext("webgl", { alpha: false }) || canvas.getContext("experimental-webgl", { alpha: false }); renderer = new spine.webgl.SceneRenderer(canvas, gl); assetManager = new spine.webgl.AssetManager(gl, pathPrefix); assetManager.loadTexture("assets/raptor.png"); assetManager.loadText("assets/raptor.json"); assetManager.loadText("assets/raptor.atlas"); requestAnimationFrame(load); } function load () { if (assetManager.isLoadingComplete()) { var atlas = new spine.TextureAtlas(assetManager.get("assets/raptor.atlas"), function(path) { return assetManager.get("assets/" + path); }); var atlasLoader = new spine.TextureAtlasAttachmentLoader(atlas); var skeletonJson = new spine.SkeletonJson(atlasLoader); var skeletonData = skeletonJson.readSkeletonData(assetManager.get("assets/raptor.json")); skeleton = new spine.Skeleton(skeletonData); state = new spine.AnimationState(new spine.AnimationStateData(skeleton.data)); state.setAnimation(0, "walk", true); state.apply(skeleton); skeleton.updateWorldTransform(); var offset = new spine.Vector2(); bounds = new spine.Vector2(); skeleton.getBounds(offset, bounds); renderer.camera.position.x = offset.x + bounds.x / 2; renderer.camera.position.y = offset.y + bounds.y / 2; setupUI(); requestAnimationFrame(render); } else requestAnimationFrame(load); } function setupUI() { playButton = $("#meshesdemo-playbutton"); var playButtonUpdate = function () { isPlaying = !isPlaying; if (isPlaying) { playButton.val("Pause"); playButton.addClass("pause").removeClass("play"); } else { playButton.val("Play"); playButton.addClass("play").removeClass("pause"); } } playButton.click(playButtonUpdate); timeLine = $("#meshesdemo-timeline"); timeLine.slider({ range: "max", min: 0, max: 100, value: 0, slide: function () { if (isPlaying) playButton.click(); if (!isPlaying) { var time = timeLine.slider("value") / 100; var animationDuration = state.getCurrent(0).animation.duration; time = animationDuration * time; state.update(time - playTime); state.apply(skeleton); skeleton.updateWorldTransform(); playTime = time; } }}); $("#meshesdemo-drawbonescheckbox").change(function() { renderer.skeletonDebugRenderer.drawBones = this.checked; }); $("#meshesdemo-drawregionscheckbox").change(function() { renderer.skeletonDebugRenderer.drawRegionAttachments = this.checked; }); $("#meshesdemo-drawmeshhullcheckbox").change(function() { renderer.skeletonDebugRenderer.drawMeshHull = this.checked; }); $("#meshesdemo-drawmeshtrianglescheckbox").change(function() { renderer.skeletonDebugRenderer.drawMeshTriangles = this.checked; }); } function render () { var now = Date.now() / 1000; var delta = now - lastFrameTime; lastFrameTime = now; if (delta > 0.032) delta = 0.032; renderer.camera.viewportWidth = bounds.x * 1.2; renderer.camera.viewportHeight = bounds.y * 1.2; renderer.resize(spine.webgl.ResizeMode.Fit); gl.clearColor(0.2, 0.2, 0.2, 1); gl.clear(gl.COLOR_BUFFER_BIT); if (isPlaying) { var animationDuration = state.getCurrent(0).animation.duration; playTime += delta; while (playTime >= animationDuration) { playTime -= animationDuration; } timeLine.slider("value", (playTime / animationDuration * 100)); state.update(delta); state.apply(skeleton); skeleton.updateWorldTransform(); } renderer.begin(); renderer.drawSkeleton(skeleton); renderer.drawSkeletonDebug(skeleton); renderer.end(); requestAnimationFrame(render); } init(); };