#ifndef SPINE_SKELETON_H_ #define SPINE_SKELETON_H_ #include "cocos2d.h" #include USING_NS_CC; namespace spine { class Skeleton: public BaseSkeleton { public: std::vector vertexArray; CCTexture2D *texture; // This is a bit ugly and means all region attachments must use the same textures. CCTextureAtlas* texAtlas; Skeleton (SkeletonData *skeletonData); virtual void draw () ; }; } /* namespace spine */ #endif /* SPINE_SKELETON_H_ */