/****************************************************************************** * Spine Runtimes License Agreement * Last updated April 5, 2025. Replaces all prior versions. * * Copyright (c) 2013-2025, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #include "SpineBoneData.h" #include "SpineCommon.h" void SpineBoneData::_bind_methods() { ClassDB::bind_method(D_METHOD("get_index"), &SpineBoneData::get_index); ClassDB::bind_method(D_METHOD("get_bone_name"), &SpineBoneData::get_bone_name); ClassDB::bind_method(D_METHOD("get_parent"), &SpineBoneData::get_parent); ClassDB::bind_method(D_METHOD("get_length"), &SpineBoneData::get_length); ClassDB::bind_method(D_METHOD("set_length", "v"), &SpineBoneData::set_length); ClassDB::bind_method(D_METHOD("get_setup_pose"), &SpineBoneData::get_setup_pose); ClassDB::bind_method(D_METHOD("is_skin_required"), &SpineBoneData::is_skin_required); ClassDB::bind_method(D_METHOD("set_skin_required", "v"), &SpineBoneData::set_skin_required); ClassDB::bind_method(D_METHOD("get_color"), &SpineBoneData::get_color); ClassDB::bind_method(D_METHOD("set_color", "v"), &SpineBoneData::set_color); ClassDB::bind_method(D_METHOD("get_icon"), &SpineBoneData::get_icon); ClassDB::bind_method(D_METHOD("set_visible", "v"), &SpineBoneData::set_visible); ClassDB::bind_method(D_METHOD("is_visible"), &SpineBoneData::is_visible); } int SpineBoneData::get_index() { SPINE_CHECK(get_spine_object(), 0) return get_spine_object()->getIndex(); } String SpineBoneData::get_bone_name() { SPINE_CHECK(get_spine_object(), "") String name; #if (VERSION_MAJOR >= 4 && VERSION_MINOR >= 5) name = String::utf8(get_spine_object()->getName().buffer()); #else name.parse_utf8(get_spine_object()->getName().buffer()); #endif return name; } Ref SpineBoneData::get_parent() { SPINE_CHECK(get_spine_object(), nullptr) auto parent = get_spine_object()->getParent(); if (!parent) return nullptr; Ref parent_ref(memnew(SpineBoneData)); parent_ref->set_spine_object(get_spine_owner(), parent); return parent_ref; } float SpineBoneData::get_length() { SPINE_CHECK(get_spine_object(), 0) return get_spine_object()->getLength(); } void SpineBoneData::set_length(float v) { SPINE_CHECK(get_spine_object(), ) get_spine_object()->setLength(v); } Ref SpineBoneData::get_setup_pose() { SPINE_CHECK(get_spine_object(), nullptr) auto &setup_pose = get_spine_object()->getSetupPose(); Ref pose_ref(memnew(SpineBoneLocal)); pose_ref->set_spine_object(get_spine_owner(), &setup_pose); return pose_ref; } bool SpineBoneData::is_skin_required() { SPINE_CHECK(get_spine_object(), false) return get_spine_object()->getSkinRequired(); } void SpineBoneData::set_skin_required(bool v) { SPINE_CHECK(get_spine_object(), ) get_spine_object()->setSkinRequired(v); } Color SpineBoneData::get_color() { SPINE_CHECK(get_spine_object(), Color()) auto &color = get_spine_object()->getColor(); return Color(color.r, color.g, color.b, color.a); } void SpineBoneData::set_color(Color color) { SPINE_CHECK(get_spine_object(), ) get_spine_object()->getColor().set(color.r, color.g, color.b, color.a); } String SpineBoneData::get_icon() { SPINE_CHECK(get_spine_object(), "") return get_spine_object()->getIcon().buffer(); } bool SpineBoneData::is_visible() { SPINE_CHECK(get_spine_object(), true) return get_spine_object()->getVisible(); } void SpineBoneData::set_visible(bool v) { SPINE_CHECK(get_spine_object(), ) get_spine_object()->setVisible(v); }