/****************************************************************************** * Spine Runtimes Software License v2.5 * * Copyright (c) 2013-2016, Esoteric Software * All rights reserved. * * You are granted a perpetual, non-exclusive, non-sublicensable, and * non-transferable license to use, install, execute, and perform the Spine * Runtimes software and derivative works solely for personal or internal * use. Without the written permission of Esoteric Software (see Section 2 of * the Spine Software License Agreement), you may not (a) modify, translate, * adapt, or develop new applications using the Spine Runtimes or otherwise * create derivative works or improvements of the Spine Runtimes or (b) remove, * delete, alter, or obscure any trademarks or any copyright, trademark, patent, * or other intellectual property or proprietary rights notices on or in the * Software, including any copy thereof. Redistributions in binary or source * form must include this license and terms. * * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ module spine.webgl { export class GLTexture extends Texture implements Disposable, Restorable { private context: ManagedWebGLRenderingContext; private texture: WebGLTexture = null; private boundUnit = 0; private useMipMaps = false; constructor (context: ManagedWebGLRenderingContext | WebGLRenderingContext, image: HTMLImageElement, useMipMaps: boolean = false) { super(image); this.context = context instanceof ManagedWebGLRenderingContext? context : new ManagedWebGLRenderingContext(context); this.useMipMaps = useMipMaps; this.restore(); this.context.addRestorable(this); } setFilters (minFilter: TextureFilter, magFilter: TextureFilter) { let gl = this.context.gl; this.bind(); gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, minFilter); gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, magFilter); } setWraps (uWrap: TextureWrap, vWrap: TextureWrap) { let gl = this.context.gl; this.bind(); gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, uWrap); gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, vWrap); } update (useMipMaps: boolean) { let gl = this.context.gl; if (!this.texture) { this.texture = this.context.gl.createTexture(); } this.bind(); gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, this._image); gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR); gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, useMipMaps ? gl.LINEAR_MIPMAP_LINEAR : gl.LINEAR); gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE); if (useMipMaps) gl.generateMipmap(gl.TEXTURE_2D); } restore () { this.texture = null; this.update(this.useMipMaps); } bind (unit: number = 0) { let gl = this.context.gl; this.boundUnit = unit; gl.activeTexture(gl.TEXTURE0 + unit); gl.bindTexture(gl.TEXTURE_2D, this.texture); } unbind () { let gl = this.context.gl; gl.activeTexture(gl.TEXTURE0 + this.boundUnit); gl.bindTexture(gl.TEXTURE_2D, null); } dispose () { this.context.removeRestorable(this); let gl = this.context.gl; gl.deleteTexture(this.texture); } } }