using Godot; using System; public partial class SlotNode : Node2D { public override void _Ready() { SpineSprite spineboy = GetNode("Spineboy"); SpineSprite raptor = GetNode("Spineboy/GunSlot/Raptor"); SpineSprite tinySpineboy = GetNode("Spineboy/FrontFirstSlot/TinySpineboy"); var entry = spineboy.GetAnimationState().SetAnimation("run", true, 0); entry.SetTimeScale(0.1f); raptor.GetAnimationState().SetAnimation("walk", true, 0); tinySpineboy.GetAnimationState().SetAnimation("walk", true, 0); } }