/******************************************************************************* * Copyright (c) 2013, Esoteric Software * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ******************************************************************************/ #ifndef SPINE_BASESKELETON_H_ #define SPINE_BASESKELETON_H_ #include #include namespace spine { class Skin; class SkeletonData; class Slot; class Bone; class Attachment; class BaseSkeleton { public: SkeletonData *data; std::vector bones; std::vector slots; std::vector drawOrder; Skin *skin; float r, g, b, a; float time; bool flipX, flipY; /** The BaseSkeleton owns the SkeletonData. */ BaseSkeleton (SkeletonData *data); virtual ~BaseSkeleton (); void updateWorldTransform (); void setToBindPose (); void setBonesToBindPose (); void setSlotsToBindPose (); Bone *getRootBone () const; Bone* findBone (const std::string &boneName) const; int findBoneIndex (const std::string &boneName) const; Slot* findSlot (const std::string &slotName) const; int findSlotIndex (const std::string &slotName) const; void setSkin (const std::string &skinName); /** @param skin May be null. */ void setSkin (Skin *skin); Attachment* getAttachment (const std::string &slotName, const std::string &attachmentName) const; Attachment* getAttachment (int slotIndex, const std::string &attachmentName) const; void setAttachment (const std::string &slotName, const std::string &attachmentName); void update (float deltaTime); }; } /* namespace spine */ #endif /* SPINE_BASESKELETON_H_ */