#include "bone_timeline1.h" #include using namespace spine; void spine_bone_timeline1_dispose(spine_bone_timeline1 self) { delete (BoneTimeline1*)self; } spine_rtti spine_bone_timeline1_get_rtti(spine_bone_timeline1 self) { return (spine_rtti)&((BoneTimeline1*)self)->getRTTI(); } void spine_bone_timeline1_apply(spine_bone_timeline1 self, spine_skeleton skeleton, float lastTime, float time, spine_array_event pEvents, float alpha, spine_mix_blend blend, spine_mix_direction direction, bool appliedPose) { ((BoneTimeline1*)self)->apply(*((Skeleton*)skeleton), lastTime, time, (Array *)pEvents, alpha, (MixBlend)blend, (MixDirection)direction, appliedPose); } void spine_bone_timeline1_set_frame(spine_bone_timeline1 self, size_t frame, float time, float value) { ((CurveTimeline1*)(BoneTimeline1*)self)->setFrame(frame, time, value); } float spine_bone_timeline1_get_curve_value(spine_bone_timeline1 self, float time) { return ((CurveTimeline1*)(BoneTimeline1*)self)->getCurveValue(time); } float spine_bone_timeline1_get_relative_value(spine_bone_timeline1 self, float time, float alpha, spine_mix_blend blend, float current, float setup) { return ((CurveTimeline1*)(BoneTimeline1*)self)->getRelativeValue(time, alpha, (MixBlend)blend, current, setup); } float spine_bone_timeline1_get_absolute_value_1(spine_bone_timeline1 self, float time, float alpha, spine_mix_blend blend, float current, float setup) { return ((CurveTimeline1*)(BoneTimeline1*)self)->getAbsoluteValue(time, alpha, (MixBlend)blend, current, setup); } float spine_bone_timeline1_get_absolute_value_2(spine_bone_timeline1 self, float time, float alpha, spine_mix_blend blend, float current, float setup, float value) { return ((CurveTimeline1*)(BoneTimeline1*)self)->getAbsoluteValue(time, alpha, (MixBlend)blend, current, setup, value); } float spine_bone_timeline1_get_scale_value(spine_bone_timeline1 self, float time, float alpha, spine_mix_blend blend, spine_mix_direction direction, float current, float setup) { return ((CurveTimeline1*)(BoneTimeline1*)self)->getScaleValue(time, alpha, (MixBlend)blend, (MixDirection)direction, current, setup); } void spine_bone_timeline1_set_linear(spine_bone_timeline1 self, size_t frame) { ((CurveTimeline1*)(BoneTimeline1*)self)->setLinear(frame); } void spine_bone_timeline1_set_stepped(spine_bone_timeline1 self, size_t frame) { ((CurveTimeline1*)(BoneTimeline1*)self)->setStepped(frame); } void spine_bone_timeline1_set_bezier(spine_bone_timeline1 self, size_t bezier, size_t frame, float value, float time1, float value1, float cx1, float cy1, float cx2, float cy2, float time2, float value2) { ((CurveTimeline1*)(BoneTimeline1*)self)->setBezier(bezier, frame, value, time1, value1, cx1, cy1, cx2, cy2, time2, value2); } float spine_bone_timeline1_get_bezier_value(spine_bone_timeline1 self, float time, size_t frame, size_t valueOffset, size_t i) { return ((CurveTimeline1*)(BoneTimeline1*)self)->getBezierValue(time, frame, valueOffset, i); } spine_array_float spine_bone_timeline1_get_curves(spine_bone_timeline1 self) { return (spine_array_float)&((CurveTimeline1*)(BoneTimeline1*)self)->getCurves(); } size_t spine_bone_timeline1_get_frame_entries(spine_bone_timeline1 self) { return ((CurveTimeline1*)(BoneTimeline1*)self)->getFrameEntries(); } size_t spine_bone_timeline1_get_frame_count(spine_bone_timeline1 self) { return ((CurveTimeline1*)(BoneTimeline1*)self)->getFrameCount(); } spine_array_float spine_bone_timeline1_get_frames(spine_bone_timeline1 self) { return (spine_array_float)&((CurveTimeline1*)(BoneTimeline1*)self)->getFrames(); } float spine_bone_timeline1_get_duration(spine_bone_timeline1 self) { return ((CurveTimeline1*)(BoneTimeline1*)self)->getDuration(); } spine_array_property_id spine_bone_timeline1_get_property_ids(spine_bone_timeline1 self) { return (spine_array_property_id)&((CurveTimeline1*)(BoneTimeline1*)self)->getPropertyIds(); } int spine_bone_timeline1_get_bone_index(spine_bone_timeline1 self) { return ((BoneTimeline*)(BoneTimeline1*)self)->getBoneIndex(); } void spine_bone_timeline1_set_bone_index(spine_bone_timeline1 self, int inValue) { ((BoneTimeline*)(BoneTimeline1*)self)->setBoneIndex(inValue); } spine_rtti spine_bone_timeline1_rtti(void) { return (spine_rtti)&BoneTimeline1::rtti; }