#include "rgba2_timeline.h" #include using namespace spine; spine_rgba2_timeline spine_rgba2_timeline_create(size_t frameCount, size_t bezierCount, int slotIndex) { return (spine_rgba2_timeline) new (__FILE__, __LINE__) RGBA2Timeline(frameCount, bezierCount, slotIndex); } void spine_rgba2_timeline_dispose(spine_rgba2_timeline self) { delete (RGBA2Timeline*)self; } spine_rtti spine_rgba2_timeline_get_rtti(spine_rgba2_timeline self) { return (spine_rtti)&((RGBA2Timeline*)self)->getRTTI(); } void spine_rgba2_timeline_set_frame(spine_rgba2_timeline self, int frame, float time, float r, float g, float b, float a, float r2, float g2, float b2) { ((RGBA2Timeline*)self)->setFrame(frame, time, r, g, b, a, r2, g2, b2); } void spine_rgba2_timeline_apply(spine_rgba2_timeline self, spine_skeleton skeleton, float lastTime, float time, spine_array_event pEvents, float alpha, spine_mix_blend blend, spine_mix_direction direction, bool appliedPose) { ((SlotCurveTimeline*)(RGBA2Timeline*)self)->apply(*((Skeleton*)skeleton), lastTime, time, (Array *)pEvents, alpha, (MixBlend)blend, (MixDirection)direction, appliedPose); } void spine_rgba2_timeline_set_linear(spine_rgba2_timeline self, size_t frame) { ((SlotCurveTimeline*)(RGBA2Timeline*)self)->setLinear(frame); } void spine_rgba2_timeline_set_stepped(spine_rgba2_timeline self, size_t frame) { ((SlotCurveTimeline*)(RGBA2Timeline*)self)->setStepped(frame); } void spine_rgba2_timeline_set_bezier(spine_rgba2_timeline self, size_t bezier, size_t frame, float value, float time1, float value1, float cx1, float cy1, float cx2, float cy2, float time2, float value2) { ((SlotCurveTimeline*)(RGBA2Timeline*)self)->setBezier(bezier, frame, value, time1, value1, cx1, cy1, cx2, cy2, time2, value2); } float spine_rgba2_timeline_get_bezier_value(spine_rgba2_timeline self, float time, size_t frame, size_t valueOffset, size_t i) { return ((SlotCurveTimeline*)(RGBA2Timeline*)self)->getBezierValue(time, frame, valueOffset, i); } spine_array_float spine_rgba2_timeline_get_curves(spine_rgba2_timeline self) { return (spine_array_float)&((SlotCurveTimeline*)(RGBA2Timeline*)self)->getCurves(); } size_t spine_rgba2_timeline_get_frame_entries(spine_rgba2_timeline self) { return ((SlotCurveTimeline*)(RGBA2Timeline*)self)->getFrameEntries(); } size_t spine_rgba2_timeline_get_frame_count(spine_rgba2_timeline self) { return ((SlotCurveTimeline*)(RGBA2Timeline*)self)->getFrameCount(); } spine_array_float spine_rgba2_timeline_get_frames(spine_rgba2_timeline self) { return (spine_array_float)&((SlotCurveTimeline*)(RGBA2Timeline*)self)->getFrames(); } float spine_rgba2_timeline_get_duration(spine_rgba2_timeline self) { return ((SlotCurveTimeline*)(RGBA2Timeline*)self)->getDuration(); } spine_array_property_id spine_rgba2_timeline_get_property_ids(spine_rgba2_timeline self) { return (spine_array_property_id)&((SlotCurveTimeline*)(RGBA2Timeline*)self)->getPropertyIds(); } int spine_rgba2_timeline_get_slot_index(spine_rgba2_timeline self) { return ((SlotCurveTimeline*)(RGBA2Timeline*)self)->getSlotIndex(); } void spine_rgba2_timeline_set_slot_index(spine_rgba2_timeline self, int inValue) { ((SlotCurveTimeline*)(RGBA2Timeline*)self)->setSlotIndex(inValue); } spine_rtti spine_rgba2_timeline_rtti(void) { return (spine_rtti)&RGBA2Timeline::rtti; }