#include "slider_data.h" #include using namespace spine; spine_slider_data spine_slider_data_create(const char* name) { return (spine_slider_data) new (__FILE__, __LINE__) SliderData(*((const String*)name)); } void spine_slider_data_dispose(spine_slider_data self) { delete (SliderData*)self; } spine_rtti spine_slider_data_get_rtti(spine_slider_data self) { return (spine_rtti)&((SliderData*)self)->getRTTI(); } spine_constraint spine_slider_data_create_method(spine_slider_data self, spine_skeleton skeleton) { return (spine_constraint)((SliderData*)self)->create(*((Skeleton*)skeleton)); } spine_animation spine_slider_data_get_animation(spine_slider_data self) { return (spine_animation)((SliderData*)self)->getAnimation(); } void spine_slider_data_set_animation(spine_slider_data self, spine_animation animation) { ((SliderData*)self)->setAnimation((Animation *)animation); } bool spine_slider_data_get_additive(spine_slider_data self) { return ((SliderData*)self)->getAdditive(); } void spine_slider_data_set_additive(spine_slider_data self, bool additive) { ((SliderData*)self)->setAdditive(additive); } bool spine_slider_data_get_loop(spine_slider_data self) { return ((SliderData*)self)->getLoop(); } void spine_slider_data_set_loop(spine_slider_data self, bool loop) { ((SliderData*)self)->setLoop(loop); } spine_bone_data spine_slider_data_get_bone(spine_slider_data self) { return (spine_bone_data)((SliderData*)self)->getBone(); } void spine_slider_data_set_bone(spine_slider_data self, spine_bone_data bone) { ((SliderData*)self)->setBone((BoneData *)bone); } spine_from_property spine_slider_data_get_property(spine_slider_data self) { return (spine_from_property)((SliderData*)self)->getProperty(); } void spine_slider_data_set_property(spine_slider_data self, spine_from_property property) { ((SliderData*)self)->setProperty((FromProperty *)property); } float spine_slider_data_get_scale(spine_slider_data self) { return ((SliderData*)self)->getScale(); } void spine_slider_data_set_scale(spine_slider_data self, float scale) { ((SliderData*)self)->setScale(scale); } float spine_slider_data_get_offset(spine_slider_data self) { return ((SliderData*)self)->getOffset(); } void spine_slider_data_set_offset(spine_slider_data self, float offset) { ((SliderData*)self)->setOffset(offset); } bool spine_slider_data_get_local(spine_slider_data self) { return ((SliderData*)self)->getLocal(); } void spine_slider_data_set_local(spine_slider_data self, bool local) { ((SliderData*)self)->setLocal(local); } const char* spine_slider_data_get_name(spine_slider_data self) { return (const char*)&((ConstraintDataGeneric*)(SliderData*)self)->getName(); } bool spine_slider_data_is_skin_required(spine_slider_data self) { return ((ConstraintDataGeneric*)(SliderData*)self)->isSkinRequired(); } spine_slider_pose spine_slider_data_get_setup_pose(spine_slider_data self) { return (spine_slider_pose)&((ConstraintDataGeneric*)(SliderData*)self)->getSetupPose(); } void spine_slider_data_set_skin_required(spine_slider_data self, bool skinRequired) { ((ConstraintDataGeneric*)(SliderData*)self)->setSkinRequired(skinRequired); } spine_rtti spine_slider_data_rtti(void) { return (spine_rtti)&SliderData::rtti; }