#include "timeline.h" #include using namespace spine; void spine_timeline_dispose(spine_timeline self) { delete (Timeline*)self; } spine_rtti spine_timeline_get_rtti(spine_timeline self) { return (spine_rtti)&((Timeline*)self)->getRTTI(); } void spine_timeline_apply(spine_timeline self, spine_skeleton skeleton, float lastTime, float time, spine_array_event pEvents, float alpha, spine_mix_blend blend, spine_mix_direction direction, bool appliedPose) { ((Timeline*)self)->apply(*((Skeleton*)skeleton), lastTime, time, (Array *)pEvents, alpha, (MixBlend)blend, (MixDirection)direction, appliedPose); } size_t spine_timeline_get_frame_entries(spine_timeline self) { return ((Timeline*)self)->getFrameEntries(); } size_t spine_timeline_get_frame_count(spine_timeline self) { return ((Timeline*)self)->getFrameCount(); } spine_array_float spine_timeline_get_frames(spine_timeline self) { return (spine_array_float)&((Timeline*)self)->getFrames(); } float spine_timeline_get_duration(spine_timeline self) { return ((Timeline*)self)->getDuration(); } spine_array_property_id spine_timeline_get_property_ids(spine_timeline self) { return (spine_array_property_id)&((Timeline*)self)->getPropertyIds(); } spine_rtti spine_timeline_rtti(void) { return (spine_rtti)&Timeline::rtti; }