#include "to_rotate.h" #include using namespace spine; spine_to_rotate spine_to_rotate_create(void) { return (spine_to_rotate) new (__FILE__, __LINE__) ToRotate(); } void spine_to_rotate_dispose(spine_to_rotate self) { delete (ToRotate*)self; } float spine_to_rotate_mix(spine_to_rotate self, spine_transform_constraint_pose pose) { return ((ToRotate*)self)->mix(*((TransformConstraintPose*)pose)); } void spine_to_rotate_apply(spine_to_rotate self, spine_skeleton skeleton, spine_transform_constraint_pose pose, spine_bone_pose bone, float value, bool local, bool additive) { ((ToRotate*)self)->apply(*((Skeleton*)skeleton), *((TransformConstraintPose*)pose), *((BonePose*)bone), value, local, additive); }