/****************************************************************************** * Spine Runtimes License Agreement * Last updated April 5, 2025. Replaces all prior versions. * * Copyright (c) 2013-2025, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #ifndef SPINE_C_BONETIMELINE2_H #define SPINE_C_BONETIMELINE2_H #ifdef __cplusplus extern "C" { #endif #include "../custom.h" SPINE_OPAQUE_TYPE(spine_bone_timeline2) SPINE_C_EXPORT spine_bone_timeline2 spine_bone_timeline2_create(spine_size_t frameCount, spine_size_t bezierCount, int32_t boneIndex, spine_property property1, spine_property property2); SPINE_C_EXPORT void spine_bone_timeline2_dispose(spine_bone_timeline2 obj); SPINE_C_EXPORT spine_rtti spine_bone_timeline2_get_rtti(spine_bone_timeline2 obj); SPINE_C_EXPORT void spine_bone_timeline2_apply(spine_bone_timeline2 obj, spine_skeleton skeleton, float lastTime, float time, void * pEvents, float alpha, spine_mix_blend blend, spine_mix_direction direction, spine_bool appliedPose); SPINE_C_EXPORT void spine_bone_timeline2_set_frame(spine_bone_timeline2 obj, spine_size_t frame, float time, float value1, float value2); SPINE_C_EXPORT float spine_bone_timeline2_get_curve_value(spine_bone_timeline2 obj, float time); SPINE_C_EXPORT int32_t spine_bone_timeline2_get_bone_index(spine_bone_timeline2 obj); SPINE_C_EXPORT void spine_bone_timeline2_set_bone_index(spine_bone_timeline2 obj, int32_t value); #ifdef __cplusplus } #endif #endif // SPINE_C_BONETIMELINE2_H