// Fill out your copyright notice in the Description page of Project Settings. using UnrealBuildTool; using System.Collections.Generic; public class SpineUE4EditorTarget : TargetRules { public SpineUE4EditorTarget(TargetInfo Target) { Type = TargetType.Editor; } // // TargetRules interface. // public override void SetupBinaries( TargetInfo Target, ref List OutBuildBinaryConfigurations, ref List OutExtraModuleNames ) { OutExtraModuleNames.AddRange( new string[] { "SpineUE4" } ); } }