// // Spine Runtimes License Agreement // Last updated April 5, 2025. Replaces all prior versions. // // Copyright (c) 2013-2025, Esoteric Software LLC // // Integration of the Spine Runtimes into software or otherwise creating // derivative works of the Spine Runtimes is permitted under the terms and // conditions of Section 2 of the Spine Editor License Agreement: // http://esotericsoftware.com/spine-editor-license // // Otherwise, it is permitted to integrate the Spine Runtimes into software // or otherwise create derivative works of the Spine Runtimes (collectively, // "Products"), provided that each user of the Products must obtain their own // Spine Editor license and redistribution of the Products in any form must // include this license and copyright notice. // // THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED // WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY // DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES // (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, // BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND // ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF // THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // AUTO GENERATED FILE, DO NOT EDIT. import 'package:universal_ffi/ffi.dart'; import 'spine_dart_bindings_generated.dart'; import '../spine_bindings.dart'; import 'arrays.dart'; import 'clipping_attachment.dart'; import 'skeleton.dart'; import 'slot.dart'; /// SkeletonClipping wrapper class SkeletonClipping { final Pointer _ptr; SkeletonClipping.fromPointer(this._ptr); /// Get the native pointer for FFI calls Pointer get nativePtr => _ptr; factory SkeletonClipping() { final ptr = SpineBindings.bindings.spine_skeleton_clipping_create(); return SkeletonClipping.fromPointer(ptr); } void dispose() { SpineBindings.bindings.spine_skeleton_clipping_dispose(_ptr); } int clipStart(Skeleton skeleton, Slot slot, ClippingAttachment? clip) { final result = SpineBindings.bindings.spine_skeleton_clipping_clip_start( _ptr, skeleton.nativePtr.cast(), slot.nativePtr.cast(), clip?.nativePtr.cast() ?? Pointer.fromAddress(0)); return result; } bool get isClipping { final result = SpineBindings.bindings.spine_skeleton_clipping_is_clipping(_ptr); return result; } ArrayFloat get clippedVertices { final result = SpineBindings.bindings.spine_skeleton_clipping_get_clipped_vertices(_ptr); return ArrayFloat.fromPointer(result); } ArrayUnsignedShort get clippedTriangles { final result = SpineBindings.bindings.spine_skeleton_clipping_get_clipped_triangles(_ptr); return ArrayUnsignedShort.fromPointer(result); } ArrayFloat get clippedUVs { final result = SpineBindings.bindings.spine_skeleton_clipping_get_clipped_u_vs(_ptr); return ArrayFloat.fromPointer(result); } void clipEnd(Slot slot) { SpineBindings.bindings.spine_skeleton_clipping_clip_end_1(_ptr, slot.nativePtr.cast()); } void clipEnd2() { SpineBindings.bindings.spine_skeleton_clipping_clip_end_2(_ptr); } bool clipTriangles(ArrayFloat vertices, ArrayUnsignedShort triangles, ArrayFloat uvs, int stride) { final result = SpineBindings.bindings.spine_skeleton_clipping_clip_triangles_3( _ptr, vertices.nativePtr.cast(), triangles.nativePtr.cast(), uvs.nativePtr.cast(), stride); return result; } }