/****************************************************************************** * Spine Runtimes License Agreement * Last updated April 5, 2025. Replaces all prior versions. * * Copyright (c) 2013-2025, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #ifndef Spine_DeformTimeline_h #define Spine_DeformTimeline_h #include namespace spine { class VertexAttachment; /// Changes a slot's SlotPose::getDeform() to deform a VertexAttachment. class SP_API DeformTimeline : public SlotCurveTimeline { friend class SkeletonBinary; friend class SkeletonJson; RTTI_DECL public: explicit DeformTimeline(size_t frameCount, size_t bezierCount, int slotIndex, VertexAttachment &attachment); /// Sets the time and vertices for the specified frame. void setFrame(int frameIndex, float time, Array &vertices); /// The vertices for each frame. Array> &getVertices(); /// The attachment that will be deformed. VertexAttachment &getAttachment(); void setAttachment(VertexAttachment &inValue); virtual void setBezier(size_t bezier, size_t frame, float value, float time1, float value1, float cx1, float cy1, float cx2, float cy2, float time2, float value2) override; float getCurvePercent(float time, int frame); size_t getFrameCount() { return _frames.size(); } protected: void _apply(Slot &slot, SlotPose &pose, float time, float alpha, MixBlend blend) override; private: Array> _vertices; VertexAttachment *_attachment; }; } #endif /* Spine_DeformTimeline_h */