/****************************************************************************** * Spine Runtimes License Agreement * Last updated April 5, 2025. Replaces all prior versions. * * Copyright (c) 2013-2025, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #ifndef Spine_PosedData_h #define Spine_PosedData_h #include #include namespace spine { template class Pose; class SP_API PosedData : public SpineObject { friend class SkeletonBinary; friend class SkeletonJson; friend class BoneTimeline1; friend class BoneTimeline2; friend class RotateTimeline; friend class AttachmentTimeline; friend class RGBATimeline; friend class RGBTimeline; friend class AlphaTimeline; friend class RGBA2Timeline; friend class RGB2Timeline; friend class ScaleTimeline; friend class ScaleXTimeline; friend class ScaleYTimeline; friend class ShearTimeline; friend class ShearXTimeline; friend class ShearYTimeline; friend class TranslateTimeline; friend class TranslateXTimeline; friend class TranslateYTimeline; friend class InheritTimeline; friend class Skeleton; friend class Slot; public: PosedData(const String &name); virtual ~PosedData(); /// The constraint's name, which is unique across all constraints in the skeleton of the same type. const String &getName() const { return _name; }; /// When true, Skeleton::updateWorldTransform(Physics) only updates this constraint if the Skeleton::getSkin() /// contains this constraint. /// /// See Skin::getConstraints(). bool getSkinRequired() const { return _skinRequired; }; void setSkinRequired(bool skinRequired) { _skinRequired = skinRequired; }; protected: String _name; bool _skinRequired; }; inline PosedData::PosedData(const String &name) : _name(name), _skinRequired(false) { } inline PosedData::~PosedData() { } /// The base class for all constrained datas. template class PosedDataGeneric : public PosedData { friend class SkeletonBinary; friend class SkeletonJson; friend class BoneTimeline1; friend class BoneTimeline2; friend class RotateTimeline; friend class AttachmentTimeline; friend class RGBATimeline; friend class RGBTimeline; friend class AlphaTimeline; friend class RGBA2Timeline; friend class RGB2Timeline; friend class ScaleTimeline; friend class ScaleXTimeline; friend class ScaleYTimeline; friend class ShearTimeline; friend class ShearXTimeline; friend class ShearYTimeline; friend class TranslateTimeline; friend class TranslateXTimeline; friend class TranslateYTimeline; friend class InheritTimeline; friend class PhysicsConstraintTimeline; friend class PhysicsConstraintInertiaTimeline; friend class PhysicsConstraintStrengthTimeline; friend class PhysicsConstraintDampingTimeline; friend class PhysicsConstraintMassTimeline; friend class PhysicsConstraintWindTimeline; friend class PhysicsConstraintGravityTimeline; friend class Slot; protected: P _setup; public: PosedDataGeneric(const String &name) : PosedData(name), _setup() { } virtual ~PosedDataGeneric() {}; P &getSetupPose() { return _setup; }; const P &getSetupPose() const { return _setup; }; }; } #endif