/****************************************************************************** * Spine Runtimes License Agreement * Last updated April 5, 2025. Replaces all prior versions. * * Copyright (c) 2013-2025, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #pragma once #include "SpineCommon.h" #ifdef SPINE_GODOT_EXTENSION #include #include #include #include #include #include #else #include "core/io/resource_loader.h" #include "core/io/resource_saver.h" #include "core/io/image_loader.h" #include #endif class GodotSpineTextureLoader; class SpineAtlasResource : public Resource { GDCLASS(SpineAtlasResource, Resource) void clear(); protected: static void _bind_methods(); mutable spine::Atlas *atlas; mutable GodotSpineTextureLoader *texture_loader; String source_path; String atlas_data; String normal_map_prefix; String specular_map_prefix; Array textures; Array normal_maps; Array specular_maps; public: SpineAtlasResource(); ~SpineAtlasResource() override; spine::Atlas *get_spine_atlas() { return atlas; } void set_normal_texture_prefix(const String &prefix) { normal_map_prefix = prefix; } void set_specular_texture_prefix(const String &prefix) { specular_map_prefix = prefix; } Error load_from_atlas_file(const String &path);// .atlas Error load_from_atlas_file_internal(const String &path, bool is_importing);// .atlas Error load_from_file(const String &path);// .spatlas Error save_to_file(const String &path);// .spatlas #ifndef SPINE_GODOT_EXTENSION #if VERSION_MAJOR > 3 virtual Error copy_from(const Ref &p_resource); #endif #endif String get_source_path(); Array get_textures(); Array get_normal_maps(); Array get_specular_maps(); void clear_native_data() const { this->atlas = nullptr; this->texture_loader = nullptr; } }; class SpineAtlasResourceFormatLoader : public ResourceFormatLoader { GDCLASS(SpineAtlasResourceFormatLoader, ResourceFormatLoader) public: #ifdef SPINE_GODOT_EXTENSION static void _bind_methods() {}; PackedStringArray _get_recognized_extensions(); bool _handles_type(const StringName &type); String _get_resource_type(const String &path); Variant _load(const String &path, const String &original_path, bool use_sub_threads, int32_t cache_mode); #else #if VERSION_MAJOR > 3 RES load(const String &path, const String &original_path, Error *error, bool use_sub_threads, float *progress, CacheMode cache_mode) override; #else #if VERSION_MINOR > 5 RES load(const String &path, const String &original_path, Error *error, bool no_subresource_cache = false) override; #else RES load(const String &path, const String &original_path, Error *error) override; #endif #endif void get_recognized_extensions(List *extensions) const override; bool handles_type(const String &type) const override; String get_resource_type(const String &path) const override; #endif }; class SpineAtlasResourceFormatSaver : public ResourceFormatSaver { GDCLASS(SpineAtlasResourceFormatSaver, ResourceFormatSaver) public: #ifdef SPINE_GODOT_EXTENSION static void _bind_methods() {}; Error _save(const Ref &resource, const String &path, uint32_t flags) override; bool _recognize(const Ref &resource); PackedStringArray _get_recognized_extensions(const Ref &resource); #else #if VERSION_MAJOR > 3 Error save(const RES &resource, const String &path, uint32_t flags) override; #else Error save(const String &path, const RES &resource, uint32_t flags) override; #endif void get_recognized_extensions(const RES &resource, List *extensions) const override; bool recognize(const RES &resource) const override; #endif };