/****************************************************************************** * Spine Runtimes License Agreement * Last updated April 5, 2025. Replaces all prior versions. * * Copyright (c) 2013-2025, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #include "SpinePhysicsConstraintPose.h" #include "SpineCommon.h" void SpinePhysicsConstraintPose::_bind_methods() { ClassDB::bind_method(D_METHOD("get_inertia"), &SpinePhysicsConstraintPose::get_inertia); ClassDB::bind_method(D_METHOD("set_inertia", "value"), &SpinePhysicsConstraintPose::set_inertia); ClassDB::bind_method(D_METHOD("get_strength"), &SpinePhysicsConstraintPose::get_strength); ClassDB::bind_method(D_METHOD("set_strength", "value"), &SpinePhysicsConstraintPose::set_strength); ClassDB::bind_method(D_METHOD("get_damping"), &SpinePhysicsConstraintPose::get_damping); ClassDB::bind_method(D_METHOD("set_damping", "value"), &SpinePhysicsConstraintPose::set_damping); ClassDB::bind_method(D_METHOD("get_mass_inverse"), &SpinePhysicsConstraintPose::get_mass_inverse); ClassDB::bind_method(D_METHOD("set_mass_inverse", "value"), &SpinePhysicsConstraintPose::set_mass_inverse); ClassDB::bind_method(D_METHOD("get_wind"), &SpinePhysicsConstraintPose::get_wind); ClassDB::bind_method(D_METHOD("set_wind", "value"), &SpinePhysicsConstraintPose::set_wind); ClassDB::bind_method(D_METHOD("get_gravity"), &SpinePhysicsConstraintPose::get_gravity); ClassDB::bind_method(D_METHOD("set_gravity", "value"), &SpinePhysicsConstraintPose::set_gravity); ClassDB::bind_method(D_METHOD("get_mix"), &SpinePhysicsConstraintPose::get_mix); ClassDB::bind_method(D_METHOD("set_mix", "value"), &SpinePhysicsConstraintPose::set_mix); } float SpinePhysicsConstraintPose::get_inertia() { SPINE_CHECK(get_spine_object(), 0) return get_spine_object()->getInertia(); } void SpinePhysicsConstraintPose::set_inertia(float value) { SPINE_CHECK(get_spine_object(), ) get_spine_object()->setInertia(value); } float SpinePhysicsConstraintPose::get_strength() { SPINE_CHECK(get_spine_object(), 0) return get_spine_object()->getStrength(); } void SpinePhysicsConstraintPose::set_strength(float value) { SPINE_CHECK(get_spine_object(), ) get_spine_object()->setStrength(value); } float SpinePhysicsConstraintPose::get_damping() { SPINE_CHECK(get_spine_object(), 0) return get_spine_object()->getDamping(); } void SpinePhysicsConstraintPose::set_damping(float value) { SPINE_CHECK(get_spine_object(), ) get_spine_object()->setDamping(value); } float SpinePhysicsConstraintPose::get_mass_inverse() { SPINE_CHECK(get_spine_object(), 0) return get_spine_object()->getMassInverse(); } void SpinePhysicsConstraintPose::set_mass_inverse(float value) { SPINE_CHECK(get_spine_object(), ) get_spine_object()->setMassInverse(value); } float SpinePhysicsConstraintPose::get_wind() { SPINE_CHECK(get_spine_object(), 0) return get_spine_object()->getWind(); } void SpinePhysicsConstraintPose::set_wind(float value) { SPINE_CHECK(get_spine_object(), ) get_spine_object()->setWind(value); } float SpinePhysicsConstraintPose::get_gravity() { SPINE_CHECK(get_spine_object(), 0) return get_spine_object()->getGravity(); } void SpinePhysicsConstraintPose::set_gravity(float value) { SPINE_CHECK(get_spine_object(), ) get_spine_object()->setGravity(value); } float SpinePhysicsConstraintPose::get_mix() { SPINE_CHECK(get_spine_object(), 0) return get_spine_object()->getMix(); } void SpinePhysicsConstraintPose::set_mix(float value) { SPINE_CHECK(get_spine_object(), ) get_spine_object()->setMix(value); }