/****************************************************************************** * Spine Runtimes License Agreement * Last updated April 5, 2025. Replaces all prior versions. * * Copyright (c) 2013-2025, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #include "SpineTransformConstraintPose.h" #include "SpineCommon.h" void SpineTransformConstraintPose::_bind_methods() { ClassDB::bind_method(D_METHOD("get_mix_rotate"), &SpineTransformConstraintPose::get_mix_rotate); ClassDB::bind_method(D_METHOD("set_mix_rotate", "value"), &SpineTransformConstraintPose::set_mix_rotate); ClassDB::bind_method(D_METHOD("get_mix_x"), &SpineTransformConstraintPose::get_mix_x); ClassDB::bind_method(D_METHOD("set_mix_x", "value"), &SpineTransformConstraintPose::set_mix_x); ClassDB::bind_method(D_METHOD("get_mix_y"), &SpineTransformConstraintPose::get_mix_y); ClassDB::bind_method(D_METHOD("set_mix_y", "value"), &SpineTransformConstraintPose::set_mix_y); ClassDB::bind_method(D_METHOD("get_mix_scale_x"), &SpineTransformConstraintPose::get_mix_scale_x); ClassDB::bind_method(D_METHOD("set_mix_scale_x", "value"), &SpineTransformConstraintPose::set_mix_scale_x); ClassDB::bind_method(D_METHOD("get_mix_scale_y"), &SpineTransformConstraintPose::get_mix_scale_y); ClassDB::bind_method(D_METHOD("set_mix_scale_y", "value"), &SpineTransformConstraintPose::set_mix_scale_y); ClassDB::bind_method(D_METHOD("get_mix_shear_y"), &SpineTransformConstraintPose::get_mix_shear_y); ClassDB::bind_method(D_METHOD("set_mix_shear_y", "value"), &SpineTransformConstraintPose::set_mix_shear_y); } float SpineTransformConstraintPose::get_mix_rotate() { SPINE_CHECK(get_spine_object(), 0) return get_spine_object()->getMixRotate(); } void SpineTransformConstraintPose::set_mix_rotate(float value) { SPINE_CHECK(get_spine_object(), ) get_spine_object()->setMixRotate(value); } float SpineTransformConstraintPose::get_mix_x() { SPINE_CHECK(get_spine_object(), 0) return get_spine_object()->getMixX(); } void SpineTransformConstraintPose::set_mix_x(float value) { SPINE_CHECK(get_spine_object(), ) get_spine_object()->setMixX(value); } float SpineTransformConstraintPose::get_mix_y() { SPINE_CHECK(get_spine_object(), 0) return get_spine_object()->getMixY(); } void SpineTransformConstraintPose::set_mix_y(float value) { SPINE_CHECK(get_spine_object(), ) get_spine_object()->setMixY(value); } float SpineTransformConstraintPose::get_mix_scale_x() { SPINE_CHECK(get_spine_object(), 0) return get_spine_object()->getMixScaleX(); } void SpineTransformConstraintPose::set_mix_scale_x(float value) { SPINE_CHECK(get_spine_object(), ) get_spine_object()->setMixScaleX(value); } float SpineTransformConstraintPose::get_mix_scale_y() { SPINE_CHECK(get_spine_object(), 0) return get_spine_object()->getMixScaleY(); } void SpineTransformConstraintPose::set_mix_scale_y(float value) { SPINE_CHECK(get_spine_object(), ) get_spine_object()->setMixScaleY(value); } float SpineTransformConstraintPose::get_mix_shear_y() { SPINE_CHECK(get_spine_object(), 0) return get_spine_object()->getMixShearY(); } void SpineTransformConstraintPose::set_mix_shear_y(float value) { SPINE_CHECK(get_spine_object(), ) get_spine_object()->setMixShearY(value); }