/****************************************************************************** * Spine Runtimes License Agreement * Last updated April 5, 2025. Replaces all prior versions. * * Copyright (c) 2013-2025, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #pragma once #include "SpineCommon.h" #include "spine-cpp/include/spine/TransformConstraintPose.h" #include class SpineSprite; class SpineTransformConstraintPose : public SpineObjectWrapper { GDCLASS(SpineTransformConstraintPose, SpineObjectWrapper) protected: static void _bind_methods(); public: // Can be used by both SpineSprite and SpineSkeletonDataResource void set_spine_object(void *owner, spine::TransformConstraintPose *object) { _set_spine_object_internal(owner, object); } spine::TransformConstraintPose *get_spine_object() { return (spine::TransformConstraintPose *) _get_spine_object_internal(); } float get_mix_rotate(); void set_mix_rotate(float value); float get_mix_x(); void set_mix_x(float value); float get_mix_y(); void set_mix_y(float value); float get_mix_scale_x(); void set_mix_scale_x(float value); float get_mix_scale_y(); void set_mix_scale_y(float value); float get_mix_shear_y(); void set_mix_shear_y(float value); };