/****************************************************************************** * Spine Runtimes License Agreement * Last updated April 5, 2025. Replaces all prior versions. * * Copyright (c) 2013-2025, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #ifndef SPINE_BONELOCAL_H_ #define SPINE_BONELOCAL_H_ #include #include #include #include namespace spine { /// Stores a bone's local pose. class SP_API BoneLocal : public Pose { friend class IkConstraint; friend class BoneTimeline1; friend class BoneTimeline2; friend class RotateTimeline; friend class InheritTimeline; friend class ScaleTimeline; friend class ScaleXTimeline; friend class ScaleYTimeline; friend class ShearTimeline; friend class ShearXTimeline; friend class ShearYTimeline; friend class TranslateTimeline; friend class TranslateXTimeline; friend class TranslateYTimeline; friend class SkeletonJson; friend class SkeletonBinary; friend class Skeleton; friend class FromProperty; friend class ToProperty; friend class FromRotate; friend class ToRotate; friend class FromX; friend class ToX; friend class FromY; friend class ToY; friend class FromScaleX; friend class ToScaleX; friend class FromScaleY; friend class ToScaleY; friend class FromShearY; friend class ToShearY; friend class AnimationState; protected: float _x, _y, _rotation, _scaleX, _scaleY, _shearX, _shearY; Inherit _inherit; public: BoneLocal(); virtual ~BoneLocal(); virtual void set(BoneLocal& pose) override; /// The local x translation. float getX(); void setX(float x); /// The local y translation. float getY(); void setY(float y); void setPosition(float x, float y); /// The local rotation in degrees, counter clockwise. float getRotation(); void setRotation(float rotation); /// The local scaleX. float getScaleX(); void setScaleX(float scaleX); /// The local scaleY. float getScaleY(); void setScaleY(float scaleY); void setScale(float scaleX, float scaleY); void setScale(float scale); /// The local shearX. float getShearX(); void setShearX(float shearX); /// The local shearY. float getShearY(); void setShearY(float shearY); /// Determines how parent world transforms affect this bone. Inherit getInherit(); void setInherit(Inherit inherit); }; } #endif /* SPINE_BONELOCAL_H_ */