/****************************************************************************** * Spine Runtimes License Agreement * Last updated April 5, 2025. Replaces all prior versions. * * Copyright (c) 2013-2025, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #ifndef Spine_PathConstraintData_h #define Spine_PathConstraintData_h #include #include #include #include #include #include #include #include namespace spine { class BoneData; class SlotData; class PathConstraint; class Skeleton; /// Stores the setup pose for a PathConstraint. /// /// See https://esotericsoftware.com/spine-path-constraints Path constraints in the Spine User Guide. class SP_API PathConstraintData : public ConstraintDataGeneric { friend class SkeletonBinary; friend class SkeletonJson; friend class PathConstraint; friend class Skeleton; friend class PathConstraintMixTimeline; friend class PathConstraintPositionTimeline; friend class PathConstraintSpacingTimeline; RTTI_DECL public: explicit PathConstraintData(const String &name); virtual Constraint* create(Skeleton& skeleton) override; /// The bones that will be modified by this path constraint. Array &getBones(); /// The slot whose path attachment will be used to constrained the bones. SlotData *getSlot(); void setSlot(SlotData *slot); /// The mode for positioning the first bone on the path. PositionMode getPositionMode(); void setPositionMode(PositionMode positionMode); /// The mode for positioning the bones after the first bone on the path. SpacingMode getSpacingMode(); void setSpacingMode(SpacingMode spacingMode); /// The mode for adjusting the rotation of the bones. RotateMode getRotateMode(); void setRotateMode(RotateMode rotateMode); /// An offset added to the constrained bone rotation. float getOffsetRotation(); void setOffsetRotation(float offsetRotation); private: Array _bones; SlotData *_slot; PositionMode _positionMode; SpacingMode _spacingMode; RotateMode _rotateMode; float _offsetRotation; }; } #endif /* Spine_PathConstraintData_h */