/****************************************************************************** * Spine Runtimes License Agreement * Last updated April 5, 2025. Replaces all prior versions. * * Copyright (c) 2013-2025, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #ifndef Spine_RotateMode_h #define Spine_RotateMode_h #include namespace spine { /// Controls how bones are rotated, translated, and scaled to match the path. /// /// @see https://esotericsoftware.com/spine-path-constraints#Rotate-Mix Rotate mode in the Spine User Guide. enum RotateMode { RotateMode_Tangent = 0, RotateMode_Chain, /// When chain scale, constrained bones should all have the same parent. That way when the path constraint scales a bone, it /// doesn't affect other constrained bones. RotateMode_ChainScale }; inline RotateMode RotateMode_valueOf(const char* value) { if (strcmp(value, "tangent") == 0) return RotateMode_Tangent; else if (strcmp(value, "chain") == 0) return RotateMode_Chain; else if (strcmp(value, "chainScale") == 0) return RotateMode_ChainScale; else return RotateMode_Tangent; // default } } #endif /* Spine_RotateMode_h */