/****************************************************************************** * Spine Runtimes License Agreement * Last updated April 5, 2025. Replaces all prior versions. * * Copyright (c) 2013-2025, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #include using namespace spine; TransformConstraintPose::TransformConstraintPose() : _mixRotate(0), _mixX(0), _mixY(0), _mixScaleX(0), _mixScaleY(0), _mixShearY(0) { } TransformConstraintPose::~TransformConstraintPose() { } void TransformConstraintPose::set(TransformConstraintPose &pose) { _mixRotate = pose._mixRotate; _mixX = pose._mixX; _mixY = pose._mixY; _mixScaleX = pose._mixScaleX; _mixScaleY = pose._mixScaleY; _mixShearY = pose._mixShearY; } float TransformConstraintPose::getMixRotate() { return _mixRotate; } void TransformConstraintPose::setMixRotate(float mixRotate) { this->_mixRotate = mixRotate; } float TransformConstraintPose::getMixX() { return _mixX; } void TransformConstraintPose::setMixX(float mixX) { this->_mixX = mixX; } float TransformConstraintPose::getMixY() { return _mixY; } void TransformConstraintPose::setMixY(float mixY) { this->_mixY = mixY; } float TransformConstraintPose::getMixScaleX() { return _mixScaleX; } void TransformConstraintPose::setMixScaleX(float mixScaleX) { this->_mixScaleX = mixScaleX; } float TransformConstraintPose::getMixScaleY() { return _mixScaleY; } void TransformConstraintPose::setMixScaleY(float mixScaleY) { this->_mixScaleY = mixScaleY; } float TransformConstraintPose::getMixShearY() { return _mixShearY; } void TransformConstraintPose::setMixShearY(float mixShearY) { this->_mixShearY = mixShearY; }