[gd_scene load_steps=6 format=3 uid="uid://b4p2vn7bwm52a"] [ext_resource type="SpineSkeletonDataResource" uid="uid://cb6rn6vonqbx0" path="res://assets/spineboy/spineboy-data-res.tres" id="1"] [sub_resource type="Shader" id="1"] code = "shader_type canvas_item; void fragment() { COLOR = texture(TEXTURE, UV); COLOR.r = 0.0; }" [sub_resource type="ShaderMaterial" id="2"] shader = SubResource("1") [sub_resource type="Shader" id="3"] code = "shader_type canvas_item; void fragment() { COLOR = texture(TEXTURE, UV); COLOR.b = 0.0; }" [sub_resource type="ShaderMaterial" id="4"] shader = SubResource("3") [node name="Node2D" type="Node2D"] [node name="SpineSprite" type="SpineSprite" parent="."] position = Vector2(501, 507) scale = Vector2(0.546374, 0.546373) skeleton_data_res = ExtResource("1") normal_material = SubResource("2") preview_skin = "Default" preview_animation = "-- Empty --" preview_frame = false preview_time = 0.0 [node name="GunSlot" type="SpineSlotNode" parent="SpineSprite"] show_behind_parent = true position = Vector2(40.8753, -276.036) rotation = 0.837234 scale = Vector2(1, 1) slot_name = "gun" normal_material = SubResource("4")