/****************************************************************************** * Spine Runtimes Software License v2.5 * * Copyright (c) 2013-2016, Esoteric Software * All rights reserved. * * You are granted a perpetual, non-exclusive, non-sublicensable, and * non-transferable license to use, install, execute, and perform the Spine * Runtimes software and derivative works solely for personal or internal * use. Without the written permission of Esoteric Software (see Section 2 of * the Spine Software License Agreement), you may not (a) modify, translate, * adapt, or develop new applications using the Spine Runtimes or otherwise * create derivative works or improvements of the Spine Runtimes or (b) remove, * delete, alter, or obscure any trademarks or any copyright, trademark, patent, * or other intellectual property or proprietary rights notices on or in the * Software, including any copy thereof. Redistributions in binary or source * form must include this license and terms. * * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ module spine { export class SkeletonJson { attachmentLoader: AttachmentLoader; scale = 1; private linkedMeshes = new Array(); constructor (attachmentLoader: AttachmentLoader) { this.attachmentLoader = attachmentLoader; } readSkeletonData (json: string | any): SkeletonData { let scale = this.scale; let skeletonData = new SkeletonData(); let root = typeof(json) === "string" ? JSON.parse(json) : json; // Skeleton let skeletonMap = root.skeleton; if (skeletonMap != null) { skeletonData.hash = skeletonMap.hash; skeletonData.version = skeletonMap.spine; skeletonData.width = skeletonMap.width; skeletonData.height = skeletonMap.height; skeletonData.fps = skeletonMap.fps; skeletonData.imagesPath = skeletonMap.images; } // Bones if (root.bones) { for (let i = 0; i < root.bones.length; i++) { let boneMap = root.bones[i]; let parent: BoneData = null; let parentName: string = this.getValue(boneMap, "parent", null); if (parentName != null) { parent = skeletonData.findBone(parentName); if (parent == null) throw new Error("Parent bone not found: " + parentName); } let data = new BoneData(skeletonData.bones.length, boneMap.name, parent); data.length = this.getValue(boneMap, "length", 0) * scale; data.x = this.getValue(boneMap, "x", 0) * scale; data.y = this.getValue(boneMap, "y", 0) * scale; data.rotation = this.getValue(boneMap, "rotation", 0); data.scaleX = this.getValue(boneMap, "scaleX", 1); data.scaleY = this.getValue(boneMap, "scaleY", 1); data.shearX = this.getValue(boneMap, "shearX", 0); data.shearY = this.getValue(boneMap, "shearY", 0); data.transformMode = SkeletonJson.transformModeFromString(this.getValue(boneMap, "transform", "normal")); skeletonData.bones.push(data); } } // Slots. if (root.slots) { for (let i = 0; i < root.slots.length; i++) { let slotMap = root.slots[i]; let slotName: string = slotMap.name; let boneName: string = slotMap.bone; let boneData = skeletonData.findBone(boneName); if (boneData == null) throw new Error("Slot bone not found: " + boneName); let data = new SlotData(skeletonData.slots.length, slotName, boneData); let color: string = this.getValue(slotMap, "color", null); if (color != null) data.color.setFromString(color); let dark: string = this.getValue(slotMap, "dark", null); if (dark != null) { data.darkColor = new Color(1, 1, 1, 1); data.darkColor.setFromString(dark); } data.attachmentName = this.getValue(slotMap, "attachment", null); data.blendMode = SkeletonJson.blendModeFromString(this.getValue(slotMap, "blend", "normal")); skeletonData.slots.push(data); } } // IK constraints if (root.ik) { for (let i = 0; i < root.ik.length; i++) { let constraintMap = root.ik[i]; let data = new IkConstraintData(constraintMap.name); data.order = this.getValue(constraintMap, "order", 0); for (let j = 0; j < constraintMap.bones.length; j++) { let boneName = constraintMap.bones[j]; let bone = skeletonData.findBone(boneName); if (bone == null) throw new Error("IK bone not found: " + boneName); data.bones.push(bone); } let targetName: string = constraintMap.target; data.target = skeletonData.findBone(targetName); if (data.target == null) throw new Error("IK target bone not found: " + targetName); data.bendDirection = this.getValue(constraintMap, "bendPositive", true) ? 1 : -1; data.stretch = this.getValue(constraintMap, "stretch", false); data.mix = this.getValue(constraintMap, "mix", 1); skeletonData.ikConstraints.push(data); } } // Transform constraints. if (root.transform) { for (let i = 0; i < root.transform.length; i++) { let constraintMap = root.transform[i]; let data = new TransformConstraintData(constraintMap.name); data.order = this.getValue(constraintMap, "order", 0); for (let j = 0; j < constraintMap.bones.length; j++) { let boneName = constraintMap.bones[j]; let bone = skeletonData.findBone(boneName); if (bone == null) throw new Error("Transform constraint bone not found: " + boneName); data.bones.push(bone); } let targetName: string = constraintMap.target; data.target = skeletonData.findBone(targetName); if (data.target == null) throw new Error("Transform constraint target bone not found: " + targetName); data.local = this.getValue(constraintMap, "local", false); data.relative = this.getValue(constraintMap, "relative", false); data.offsetRotation = this.getValue(constraintMap, "rotation", 0); data.offsetX = this.getValue(constraintMap, "x", 0) * scale; data.offsetY = this.getValue(constraintMap, "y", 0) * scale; data.offsetScaleX = this.getValue(constraintMap, "scaleX", 0); data.offsetScaleY = this.getValue(constraintMap, "scaleY", 0); data.offsetShearY = this.getValue(constraintMap, "shearY", 0); data.rotateMix = this.getValue(constraintMap, "rotateMix", 1); data.translateMix = this.getValue(constraintMap, "translateMix", 1); data.scaleMix = this.getValue(constraintMap, "scaleMix", 1); data.shearMix = this.getValue(constraintMap, "shearMix", 1); skeletonData.transformConstraints.push(data); } } // Path constraints. if (root.path) { for (let i = 0; i < root.path.length; i++) { let constraintMap = root.path[i]; let data = new PathConstraintData(constraintMap.name); data.order = this.getValue(constraintMap, "order", 0); for (let j = 0; j < constraintMap.bones.length; j++) { let boneName = constraintMap.bones[j]; let bone = skeletonData.findBone(boneName); if (bone == null) throw new Error("Transform constraint bone not found: " + boneName); data.bones.push(bone); } let targetName: string = constraintMap.target; data.target = skeletonData.findSlot(targetName); if (data.target == null) throw new Error("Path target slot not found: " + targetName); data.positionMode = SkeletonJson.positionModeFromString(this.getValue(constraintMap, "positionMode", "percent")); data.spacingMode = SkeletonJson.spacingModeFromString(this.getValue(constraintMap, "spacingMode", "length")); data.rotateMode = SkeletonJson.rotateModeFromString(this.getValue(constraintMap, "rotateMode", "tangent")); data.offsetRotation = this.getValue(constraintMap, "rotation", 0); data.position = this.getValue(constraintMap, "position", 0); if (data.positionMode == PositionMode.Fixed) data.position *= scale; data.spacing = this.getValue(constraintMap, "spacing", 0); if (data.spacingMode == SpacingMode.Length || data.spacingMode == SpacingMode.Fixed) data.spacing *= scale; data.rotateMix = this.getValue(constraintMap, "rotateMix", 1); data.translateMix = this.getValue(constraintMap, "translateMix", 1); skeletonData.pathConstraints.push(data); } } // Skins. if (root.skins) { for (let skinName in root.skins) { let skinMap = root.skins[skinName] let skin = new Skin(skinName); for (let slotName in skinMap) { let slotIndex = skeletonData.findSlotIndex(slotName); if (slotIndex == -1) throw new Error("Slot not found: " + slotName); let slotMap = skinMap[slotName]; for (let entryName in slotMap) { let attachment = this.readAttachment(slotMap[entryName], skin, slotIndex, entryName, skeletonData); if (attachment != null) skin.addAttachment(slotIndex, entryName, attachment); } } skeletonData.skins.push(skin); if (skin.name == "default") skeletonData.defaultSkin = skin; } } // Linked meshes. for (let i = 0, n = this.linkedMeshes.length; i < n; i++) { let linkedMesh = this.linkedMeshes[i]; let skin = linkedMesh.skin == null ? skeletonData.defaultSkin : skeletonData.findSkin(linkedMesh.skin); if (skin == null) throw new Error("Skin not found: " + linkedMesh.skin); let parent = skin.getAttachment(linkedMesh.slotIndex, linkedMesh.parent); if (parent == null) throw new Error("Parent mesh not found: " + linkedMesh.parent); linkedMesh.mesh.setParentMesh( parent); linkedMesh.mesh.updateUVs(); } this.linkedMeshes.length = 0; // Events. if (root.events) { for (let eventName in root.events) { let eventMap = root.events[eventName]; let data = new EventData(eventName); data.intValue = this.getValue(eventMap, "int", 0); data.floatValue = this.getValue(eventMap, "float", 0); data.stringValue = this.getValue(eventMap, "string", ""); skeletonData.events.push(data); } } // Animations. if (root.animations) { for (let animationName in root.animations) { let animationMap = root.animations[animationName]; this.readAnimation(animationMap, animationName, skeletonData); } } return skeletonData; } readAttachment (map: any, skin: Skin, slotIndex: number, name: string, skeletonData: SkeletonData): Attachment { let scale = this.scale; name = this.getValue(map, "name", name); let type = this.getValue(map, "type", "region"); switch (type) { case "region": { let path = this.getValue(map, "path", name); let region = this.attachmentLoader.newRegionAttachment(skin, name, path); if (region == null) return null; region.path = path; region.x = this.getValue(map, "x", 0) * scale; region.y = this.getValue(map, "y", 0) * scale; region.scaleX = this.getValue(map, "scaleX", 1); region.scaleY = this.getValue(map, "scaleY", 1); region.rotation = this.getValue(map, "rotation", 0); region.width = map.width * scale; region.height = map.height * scale; let color: string = this.getValue(map, "color", null); if (color != null) region.color.setFromString(color); region.updateOffset(); return region; } case "boundingbox": { let box = this.attachmentLoader.newBoundingBoxAttachment(skin, name); if (box == null) return null; this.readVertices(map, box, map.vertexCount << 1); let color: string = this.getValue(map, "color", null); if (color != null) box.color.setFromString(color); return box; } case "mesh": case "linkedmesh": { let path = this.getValue(map, "path", name); let mesh = this.attachmentLoader.newMeshAttachment(skin, name, path); if (mesh == null) return null; mesh.path = path; let color = this.getValue(map, "color", null); if (color != null) mesh.color.setFromString(color); let parent: string = this.getValue(map, "parent", null); if (parent != null) { mesh.inheritDeform = this.getValue(map, "deform", true); this.linkedMeshes.push(new LinkedMesh(mesh, this.getValue(map, "skin", null), slotIndex, parent)); return mesh; } let uvs: Array = map.uvs; this.readVertices(map, mesh, uvs.length); mesh.triangles = map.triangles; mesh.regionUVs = uvs; mesh.updateUVs(); mesh.hullLength = this.getValue(map, "hull", 0) * 2; return mesh; } case "path": { let path = this.attachmentLoader.newPathAttachment(skin, name); if (path == null) return null; path.closed = this.getValue(map, "closed", false); path.constantSpeed = this.getValue(map, "constantSpeed", true); let vertexCount = map.vertexCount; this.readVertices(map, path, vertexCount << 1); let lengths: Array = Utils.newArray(vertexCount / 3, 0); for (let i = 0; i < map.lengths.length; i++) lengths[i] = map.lengths[i] * scale; path.lengths = lengths; let color: string = this.getValue(map, "color", null); if (color != null) path.color.setFromString(color); return path; } case "point": { let point = this.attachmentLoader.newPointAttachment(skin, name); if (point == null) return null; point.x = this.getValue(map, "x", 0) * scale; point.y = this.getValue(map, "y", 0) * scale; point.rotation = this.getValue(map, "rotation", 0); let color = this.getValue(map, "color", null); if (color != null) point.color.setFromString(color); return point; } case "clipping": { let clip = this.attachmentLoader.newClippingAttachment(skin, name); if (clip == null) return null; let end = this.getValue(map, "end", null); if (end != null) { let slot = skeletonData.findSlot(end); if (slot == null) throw new Error("Clipping end slot not found: " + end); clip.endSlot = slot; } let vertexCount = map.vertexCount; this.readVertices(map, clip, vertexCount << 1); let color: string = this.getValue(map, "color", null); if (color != null) clip.color.setFromString(color); return clip; } } return null; } readVertices (map: any, attachment: VertexAttachment, verticesLength: number) { let scale = this.scale; attachment.worldVerticesLength = verticesLength; let vertices: Array = map.vertices; if (verticesLength == vertices.length) { let scaledVertices = Utils.toFloatArray(vertices); if (scale != 1) { for (let i = 0, n = vertices.length; i < n; i++) scaledVertices[i] *= scale; } attachment.vertices = scaledVertices; return; } let weights = new Array(); let bones = new Array(); for (let i = 0, n = vertices.length; i < n;) { let boneCount = vertices[i++]; bones.push(boneCount); for (let nn = i + boneCount * 4; i < nn; i += 4) { bones.push(vertices[i]); weights.push(vertices[i + 1] * scale); weights.push(vertices[i + 2] * scale); weights.push(vertices[i + 3]); } } attachment.bones = bones; attachment.vertices = Utils.toFloatArray(weights); } readAnimation (map: any, name: string, skeletonData: SkeletonData) { let scale = this.scale; let timelines = new Array(); let duration = 0; // Slot timelines. if (map.slots) { for (let slotName in map.slots) { let slotMap = map.slots[slotName]; let slotIndex = skeletonData.findSlotIndex(slotName); if (slotIndex == -1) throw new Error("Slot not found: " + slotName); for (let timelineName in slotMap) { let timelineMap = slotMap[timelineName]; if (timelineName == "attachment") { let timeline = new AttachmentTimeline(timelineMap.length); timeline.slotIndex = slotIndex; let frameIndex = 0; for (let i = 0; i < timelineMap.length; i++) { let valueMap = timelineMap[i]; timeline.setFrame(frameIndex++, valueMap.time, valueMap.name); } timelines.push(timeline); duration = Math.max(duration, timeline.frames[timeline.getFrameCount() - 1]); } else if (timelineName == "color") { let timeline = new ColorTimeline(timelineMap.length); timeline.slotIndex = slotIndex; let frameIndex = 0; for (let i = 0; i < timelineMap.length; i++) { let valueMap = timelineMap[i]; let color = new Color(); color.setFromString(valueMap.color); timeline.setFrame(frameIndex, valueMap.time, color.r, color.g, color.b, color.a); this.readCurve(valueMap, timeline, frameIndex); frameIndex++; } timelines.push(timeline); duration = Math.max(duration, timeline.frames[(timeline.getFrameCount() - 1) * ColorTimeline.ENTRIES]); } else if (timelineName == "twoColor") { let timeline = new TwoColorTimeline(timelineMap.length); timeline.slotIndex = slotIndex; let frameIndex = 0; for (let i = 0; i < timelineMap.length; i++) { let valueMap = timelineMap[i]; let light = new Color(); let dark = new Color(); light.setFromString(valueMap.light); dark.setFromString(valueMap.dark); timeline.setFrame(frameIndex, valueMap.time, light.r, light.g, light.b, light.a, dark.r, dark.g, dark.b); this.readCurve(valueMap, timeline, frameIndex); frameIndex++; } timelines.push(timeline); duration = Math.max(duration, timeline.frames[(timeline.getFrameCount() - 1) * TwoColorTimeline.ENTRIES]); } else throw new Error("Invalid timeline type for a slot: " + timelineName + " (" + slotName + ")"); } } } // Bone timelines. if (map.bones) { for (let boneName in map.bones) { let boneMap = map.bones[boneName]; let boneIndex = skeletonData.findBoneIndex(boneName); if (boneIndex == -1) throw new Error("Bone not found: " + boneName); for (let timelineName in boneMap) { let timelineMap = boneMap[timelineName]; if (timelineName === "rotate") { let timeline = new RotateTimeline(timelineMap.length); timeline.boneIndex = boneIndex; let frameIndex = 0; for (let i = 0; i < timelineMap.length; i++) { let valueMap = timelineMap[i]; timeline.setFrame(frameIndex, valueMap.time, valueMap.angle); this.readCurve(valueMap, timeline, frameIndex); frameIndex++; } timelines.push(timeline); duration = Math.max(duration, timeline.frames[(timeline.getFrameCount() - 1) * RotateTimeline.ENTRIES]); } else if (timelineName === "translate" || timelineName === "scale" || timelineName === "shear") { let timeline: TranslateTimeline = null; let timelineScale = 1; if (timelineName === "scale") timeline = new ScaleTimeline(timelineMap.length); else if (timelineName === "shear") timeline = new ShearTimeline(timelineMap.length); else { timeline = new TranslateTimeline(timelineMap.length); timelineScale = scale; } timeline.boneIndex = boneIndex; let frameIndex = 0; for (let i = 0; i < timelineMap.length; i++) { let valueMap = timelineMap[i]; let x = this.getValue(valueMap, "x", 0), y = this.getValue(valueMap, "y", 0); timeline.setFrame(frameIndex, valueMap.time, x * timelineScale, y * timelineScale); this.readCurve(valueMap, timeline, frameIndex); frameIndex++; } timelines.push(timeline); duration = Math.max(duration, timeline.frames[(timeline.getFrameCount() - 1) * TranslateTimeline.ENTRIES]); } else throw new Error("Invalid timeline type for a bone: " + timelineName + " (" + boneName + ")"); } } } // IK constraint timelines. if (map.ik) { for (let constraintName in map.ik) { let constraintMap = map.ik[constraintName]; let constraint = skeletonData.findIkConstraint(constraintName); let timeline = new IkConstraintTimeline(constraintMap.length); timeline.ikConstraintIndex = skeletonData.ikConstraints.indexOf(constraint); let frameIndex = 0; for (let i = 0; i < constraintMap.length; i++) { let valueMap = constraintMap[i]; timeline.setFrame(frameIndex, valueMap.time, this.getValue(valueMap, "mix", 1), this.getValue(valueMap, "bendPositive", true) ? 1 : -1, this.getValue(valueMap, "stretch", false)); this.readCurve(valueMap, timeline, frameIndex); frameIndex++; } timelines.push(timeline); duration = Math.max(duration, timeline.frames[(timeline.getFrameCount() - 1) * IkConstraintTimeline.ENTRIES]); } } // Transform constraint timelines. if (map.transform) { for (let constraintName in map.transform) { let constraintMap = map.transform[constraintName]; let constraint = skeletonData.findTransformConstraint(constraintName); let timeline = new TransformConstraintTimeline(constraintMap.length); timeline.transformConstraintIndex = skeletonData.transformConstraints.indexOf(constraint); let frameIndex = 0; for (let i = 0; i < constraintMap.length; i++) { let valueMap = constraintMap[i]; timeline.setFrame(frameIndex, valueMap.time, this.getValue(valueMap, "rotateMix", 1), this.getValue(valueMap, "translateMix", 1), this.getValue(valueMap, "scaleMix", 1), this.getValue(valueMap, "shearMix", 1)); this.readCurve(valueMap, timeline, frameIndex); frameIndex++; } timelines.push(timeline); duration = Math.max(duration, timeline.frames[(timeline.getFrameCount() - 1) * TransformConstraintTimeline.ENTRIES]); } } // Path constraint timelines. if (map.paths) { for (let constraintName in map.paths) { let constraintMap = map.paths[constraintName]; let index = skeletonData.findPathConstraintIndex(constraintName); if (index == -1) throw new Error("Path constraint not found: " + constraintName); let data = skeletonData.pathConstraints[index]; for (let timelineName in constraintMap) { let timelineMap = constraintMap[timelineName]; if (timelineName === "position" || timelineName === "spacing") { let timeline: PathConstraintPositionTimeline = null; let timelineScale = 1; if (timelineName === "spacing") { timeline = new PathConstraintSpacingTimeline(timelineMap.length); if (data.spacingMode == SpacingMode.Length || data.spacingMode == SpacingMode.Fixed) timelineScale = scale; } else { timeline = new PathConstraintPositionTimeline(timelineMap.length); if (data.positionMode == PositionMode.Fixed) timelineScale = scale; } timeline.pathConstraintIndex = index; let frameIndex = 0; for (let i = 0; i < timelineMap.length; i++) { let valueMap = timelineMap[i]; timeline.setFrame(frameIndex, valueMap.time, this.getValue(valueMap, timelineName, 0) * timelineScale); this.readCurve(valueMap, timeline, frameIndex); frameIndex++; } timelines.push(timeline); duration = Math.max(duration, timeline.frames[(timeline.getFrameCount() - 1) * PathConstraintPositionTimeline.ENTRIES]); } else if (timelineName === "mix") { let timeline = new PathConstraintMixTimeline(timelineMap.length); timeline.pathConstraintIndex = index; let frameIndex = 0; for (let i = 0; i < timelineMap.length; i++) { let valueMap = timelineMap[i]; timeline.setFrame(frameIndex, valueMap.time, this.getValue(valueMap, "rotateMix", 1), this.getValue(valueMap, "translateMix", 1)); this.readCurve(valueMap, timeline, frameIndex); frameIndex++; } timelines.push(timeline); duration = Math.max(duration, timeline.frames[(timeline.getFrameCount() - 1) * PathConstraintMixTimeline.ENTRIES]); } } } } // Deform timelines. if (map.deform) { for (let deformName in map.deform) { let deformMap = map.deform[deformName]; let skin = skeletonData.findSkin(deformName); if (skin == null) throw new Error("Skin not found: " + deformName); for (let slotName in deformMap) { let slotMap = deformMap[slotName]; let slotIndex = skeletonData.findSlotIndex(slotName); if (slotIndex == -1) throw new Error("Slot not found: " + slotMap.name); for (let timelineName in slotMap) { let timelineMap = slotMap[timelineName]; let attachment = skin.getAttachment(slotIndex, timelineName); if (attachment == null) throw new Error("Deform attachment not found: " + timelineMap.name); let weighted = attachment.bones != null; let vertices = attachment.vertices; let deformLength = weighted ? vertices.length / 3 * 2 : vertices.length; let timeline = new DeformTimeline(timelineMap.length); timeline.slotIndex = slotIndex; timeline.attachment = attachment; let frameIndex = 0; for (let j = 0; j < timelineMap.length; j++) { let valueMap = timelineMap[j]; let deform: ArrayLike; let verticesValue: Array = this.getValue(valueMap, "vertices", null); if (verticesValue == null) deform = weighted ? Utils.newFloatArray(deformLength) : vertices; else { deform = Utils.newFloatArray(deformLength); let start = this.getValue(valueMap, "offset", 0); Utils.arrayCopy(verticesValue, 0, deform, start, verticesValue.length); if (scale != 1) { for (let i = start, n = i + verticesValue.length; i < n; i++) deform[i] *= scale; } if (!weighted) { for (let i = 0; i < deformLength; i++) deform[i] += vertices[i]; } } timeline.setFrame(frameIndex, valueMap.time, deform); this.readCurve(valueMap, timeline, frameIndex); frameIndex++; } timelines.push(timeline); duration = Math.max(duration, timeline.frames[timeline.getFrameCount() - 1]); } } } } // Draw order timeline. let drawOrderNode = map.drawOrder; if (drawOrderNode == null) drawOrderNode = map.draworder; if (drawOrderNode != null) { let timeline = new DrawOrderTimeline(drawOrderNode.length); let slotCount = skeletonData.slots.length; let frameIndex = 0; for (let j = 0; j < drawOrderNode.length; j++) { let drawOrderMap = drawOrderNode[j]; let drawOrder: Array = null; let offsets = this.getValue(drawOrderMap, "offsets", null); if (offsets != null) { drawOrder = Utils.newArray(slotCount, -1); let unchanged = Utils.newArray(slotCount - offsets.length, 0); let originalIndex = 0, unchangedIndex = 0; for (let i = 0; i < offsets.length; i++) { let offsetMap = offsets[i]; let slotIndex = skeletonData.findSlotIndex(offsetMap.slot); if (slotIndex == -1) throw new Error("Slot not found: " + offsetMap.slot); // Collect unchanged items. while (originalIndex != slotIndex) unchanged[unchangedIndex++] = originalIndex++; // Set changed items. drawOrder[originalIndex + offsetMap.offset] = originalIndex++; } // Collect remaining unchanged items. while (originalIndex < slotCount) unchanged[unchangedIndex++] = originalIndex++; // Fill in unchanged items. for (let i = slotCount - 1; i >= 0; i--) if (drawOrder[i] == -1) drawOrder[i] = unchanged[--unchangedIndex]; } timeline.setFrame(frameIndex++, drawOrderMap.time, drawOrder); } timelines.push(timeline); duration = Math.max(duration, timeline.frames[timeline.getFrameCount() - 1]); } // Event timeline. if (map.events) { let timeline = new EventTimeline(map.events.length); let frameIndex = 0; for (let i = 0; i < map.events.length; i++) { let eventMap = map.events[i]; let eventData = skeletonData.findEvent(eventMap.name); if (eventData == null) throw new Error("Event not found: " + eventMap.name); let event = new Event(Utils.toSinglePrecision(eventMap.time), eventData); event.intValue = this.getValue(eventMap, "int", eventData.intValue); event.floatValue = this.getValue(eventMap, "float", eventData.floatValue); event.stringValue = this.getValue(eventMap, "string", eventData.stringValue); timeline.setFrame(frameIndex++, event); } timelines.push(timeline); duration = Math.max(duration, timeline.frames[timeline.getFrameCount() - 1]); } if (isNaN(duration)) { throw new Error("Error while parsing animation, duration is NaN"); } skeletonData.animations.push(new Animation(name, timelines, duration)); } readCurve (map: any, timeline: CurveTimeline, frameIndex: number) { if (!map.curve) return; if (map.curve === "stepped") timeline.setStepped(frameIndex); else if (Object.prototype.toString.call(map.curve) === '[object Array]') { let curve: Array = map.curve; timeline.setCurve(frameIndex, curve[0], curve[1], curve[2], curve[3]); } } getValue (map: any, prop: string, defaultValue: any) { return map[prop] !== undefined ? map[prop] : defaultValue; } static blendModeFromString (str: string) { str = str.toLowerCase(); if (str == "normal") return BlendMode.Normal; if (str == "additive") return BlendMode.Additive; if (str == "multiply") return BlendMode.Multiply; if (str == "screen") return BlendMode.Screen; throw new Error(`Unknown blend mode: ${str}`); } static positionModeFromString (str: string) { str = str.toLowerCase(); if (str == "fixed") return PositionMode.Fixed; if (str == "percent") return PositionMode.Percent; throw new Error(`Unknown position mode: ${str}`); } static spacingModeFromString (str: string) { str = str.toLowerCase(); if (str == "length") return SpacingMode.Length; if (str == "fixed") return SpacingMode.Fixed; if (str == "percent") return SpacingMode.Percent; throw new Error(`Unknown position mode: ${str}`); } static rotateModeFromString (str: string) { str = str.toLowerCase(); if (str == "tangent") return RotateMode.Tangent; if (str == "chain") return RotateMode.Chain; if (str == "chainscale") return RotateMode.ChainScale; throw new Error(`Unknown rotate mode: ${str}`); } static transformModeFromString(str: string) { str = str.toLowerCase(); if (str == "normal") return TransformMode.Normal; if (str == "onlytranslation") return TransformMode.OnlyTranslation; if (str == "norotationorreflection") return TransformMode.NoRotationOrReflection; if (str == "noscale") return TransformMode.NoScale; if (str == "noscaleorreflection") return TransformMode.NoScaleOrReflection; throw new Error(`Unknown transform mode: ${str}`); } } class LinkedMesh { parent: string; skin: string; slotIndex: number; mesh: MeshAttachment; constructor (mesh: MeshAttachment, skin: string, slotIndex: number, parent: string) { this.mesh = mesh; this.skin = skin; this.slotIndex = slotIndex; this.parent = parent; } } }