/****************************************************************************** * Spine Runtimes License Agreement * Last updated May 1, 2019. Replaces all prior versions. * * Copyright (c) 2013-2019, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS * OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN * NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS * INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, * EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ package spine.examples { import spine.Skin; import spine.animation.MixBlend; import spine.animation.TrackEntry; import starling.display.DisplayObjectContainer; import starling.events.Touch; import starling.events.TouchPhase; import starling.core.Starling; import starling.events.TouchEvent; import starling.display.Sprite; import spine.SkeletonData; import spine.SkeletonJson; import spine.attachments.AtlasAttachmentLoader; import spine.starling.StarlingTextureLoader; import spine.atlas.Atlas; import spine.attachments.AttachmentLoader; import spine.starling.SkeletonAnimation; public class OwlExample extends Sprite { [Embed(source = "/owl-pro.json", mimeType = "application/octet-stream")] static public const OwlJson : Class; [Embed(source = "/owl.atlas", mimeType = "application/octet-stream")] static public const OwlAtlas : Class; [Embed(source = "/owl.png")] static public const OwlAtlasTexture : Class; private var skeleton : SkeletonAnimation; private var left: TrackEntry; private var right: TrackEntry; private var up: TrackEntry; private var down: TrackEntry; public function OwlExample() { var attachmentLoader : AttachmentLoader; var spineAtlas : Atlas = new Atlas(new OwlAtlas(), new StarlingTextureLoader(new OwlAtlasTexture())); attachmentLoader = new AtlasAttachmentLoader(spineAtlas); var json : SkeletonJson = new SkeletonJson(attachmentLoader); json.scale = 0.5; var skeletonData : SkeletonData = json.readSkeletonData(new OwlJson()); this.x = 400; this.y = 400; skeleton = new SkeletonAnimation(skeletonData); skeleton.state.setAnimationByName(0, "idle", true); skeleton.state.setAnimationByName(1, "blink", true); left = skeleton.state.setAnimationByName(2, "left", true); right = skeleton.state.setAnimationByName(3, "right", true); up = skeleton.state.setAnimationByName(4, "up", true); down = skeleton.state.setAnimationByName(5, "down", true); left.alpha = right.alpha = up.alpha = down.alpha = 0; left.mixBlend = right.mixBlend = up.mixBlend = down.mixBlend = MixBlend.add; skeleton.state.timeScale = 0.5; skeleton.state.update(0.25); skeleton.state.apply(skeleton.skeleton); skeleton.skeleton.updateWorldTransform(); addChild(skeleton); Starling.juggler.add(skeleton); addEventListener(TouchEvent.TOUCH, onTouch); } private function onTouch(event : TouchEvent) : void { var touch : Touch = event.getTouch(this); if (touch && touch.phase == TouchPhase.ENDED) { var parent : DisplayObjectContainer = this.parent; this.removeFromParent(true); parent.addChild(new SpineboyExample()); } if (touch && touch.phase == TouchPhase.HOVER) { var x : Number = touch.globalX / 800.0; left.alpha = (Math.max(x, 0.5) - 0.5) * 2; right.alpha = (0.5 - Math.min(x, 0.5)) * 2; var y : Number = touch.globalY / 600.0; down.alpha = (Math.max(y, 0.5) - 0.5) * 2; up.alpha = (0.5 - Math.min(y, 0.5)) * 2; } } } }