/****************************************************************************** * Spine Runtimes License Agreement * Last updated April 5, 2025. Replaces all prior versions. * * Copyright (c) 2013-2025, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #include #include #include #include #include #include #include #include #include #include #include using namespace spine; RTTI_IMPL_MULTI(SequenceTimeline, Timeline, SlotTimeline) SequenceTimeline::SequenceTimeline(size_t frameCount, int slotIndex, Attachment &attachment) : Timeline(frameCount, ENTRIES), SlotTimeline(), _slotIndex(slotIndex), _attachment((HasTextureRegion *) &attachment) { int sequenceId = 0; if (attachment.getRTTI().instanceOf(RegionAttachment::rtti)) sequenceId = ((RegionAttachment *) &attachment)->getSequence()->getId(); if (attachment.getRTTI().instanceOf(MeshAttachment::rtti)) sequenceId = ((MeshAttachment *) &attachment)->getSequence()->getId(); PropertyId ids[] = {((PropertyId) Property_Sequence << 32) | ((slotIndex << 16 | sequenceId) & 0xffffffff)}; setPropertyIds(ids, 1); } SequenceTimeline::~SequenceTimeline() { } void SequenceTimeline::setFrame(int frame, float time, SequenceMode mode, int index, float delay) { Array &frames = this->_frames; frame *= ENTRIES; frames[frame] = time; frames[frame + MODE] = mode | (index << 4); frames[frame + DELAY] = delay; } int SequenceTimeline::getSlotIndex() { return _slotIndex; } void SequenceTimeline::setSlotIndex(int inValue) { _slotIndex = inValue; } void SequenceTimeline::apply(Skeleton &skeleton, float lastTime, float time, Array *events, float alpha, MixBlend blend, MixDirection direction, bool appliedPose) { SP_UNUSED(alpha); SP_UNUSED(lastTime); SP_UNUSED(events); Slot *slot = skeleton.getSlots()[getSlotIndex()]; if (!slot->getBone().isActive()) return; SlotPose &pose = appliedPose ? slot->getAppliedPose() : slot->getPose(); Attachment *slotAttachment = pose.getAttachment(); if (slotAttachment != (Attachment *) _attachment) { if (slotAttachment == NULL || !slotAttachment->getRTTI().instanceOf(VertexAttachment::rtti) || ((VertexAttachment *) slotAttachment)->getTimelineAttachment() != (Attachment *) _attachment) return; } Sequence *sequence = NULL; if (((Attachment *) _attachment)->getRTTI().instanceOf(RegionAttachment::rtti)) sequence = ((RegionAttachment *) _attachment)->getSequence(); if (((Attachment *) _attachment)->getRTTI().instanceOf(MeshAttachment::rtti)) sequence = ((MeshAttachment *) _attachment)->getSequence(); if (!sequence) return; if (direction == MixDirection_Out) { if (blend == MixBlend_Setup) pose.setSequenceIndex(-1); return; } Array &frames = this->_frames; if (time < frames[0]) { if (blend == MixBlend_Setup || blend == MixBlend_First) pose.setSequenceIndex(-1); return; } int i = Animation::search(frames, time, ENTRIES); float before = frames[i]; int modeAndIndex = (int) frames[i + MODE]; float delay = frames[i + DELAY]; int index = modeAndIndex >> 4, count = (int) sequence->getRegions().size(); int mode = modeAndIndex & 0xf; if (mode != SequenceMode_hold) { index += (int) (((time - before) / delay + 0.0001)); switch (mode) { case SequenceMode_once: index = MathUtil::min(count - 1, index); break; case SequenceMode_loop: index %= count; break; case SequenceMode_pingpong: { int n = (count << 1) - 2; index = n == 0 ? 0 : index % n; if (index >= count) index = n - index; break; } case SequenceMode_onceReverse: index = MathUtil::max(count - 1 - index, 0); break; case SequenceMode_loopReverse: index = count - 1 - (index % count); break; case SequenceMode_pingpongReverse: { int n = (count << 1) - 2; index = n == 0 ? 0 : (index + count - 1) % n; if (index >= count) index = n - index; break; } } } pose.setSequenceIndex(index); }