/****************************************************************************** * Spine Runtimes Software License v2.5 * * Copyright (c) 2013-2016, Esoteric Software * All rights reserved. * * You are granted a perpetual, non-exclusive, non-sublicensable, and * non-transferable license to use, install, execute, and perform the Spine * Runtimes software and derivative works solely for personal or internal * use. Without the written permission of Esoteric Software (see Section 2 of * the Spine Software License Agreement), you may not (a) modify, translate, * adapt, or develop new applications using the Spine Runtimes or otherwise * create derivative works or improvements of the Spine Runtimes or (b) remove, * delete, alter, or obscure any trademarks or any copyright, trademark, patent, * or other intellectual property or proprietary rights notices on or in the * Software, including any copy thereof. Redistributions in binary or source * form must include this license and terms. * * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #include #include #include namespace Spine { AnimationStateData::AnimationStateData(SkeletonData& skeletonData) : _skeletonData(skeletonData), _defaultMix(0) { // Empty } void AnimationStateData::setMix(std::string fromName, std::string toName, float duration) { Animation* from = _skeletonData.findAnimation(fromName); Animation* to = _skeletonData.findAnimation(toName); setMix(from, to, duration); } void AnimationStateData::setMix(Animation* from, Animation* to, float duration) { assert(from != NULL); assert(to != NULL); AnimationPair key(from, to); HashMap::Iterator i = _animationToMixTime.find(key); _animationToMixTime.erase(i); _animationToMixTime.insert(key, duration); } float AnimationStateData::getMix(Animation* from, Animation* to) { assert(from != NULL); assert(to != NULL); AnimationPair key(from, to); HashMap::Iterator i = _animationToMixTime.find(key); if (i != _animationToMixTime.end()) { return i.second(); } return _defaultMix; } SkeletonData& AnimationStateData::getSkeletonData() { return _skeletonData; } float AnimationStateData::getDefaultMix() { return _defaultMix; } void AnimationStateData::setDefaultMix(float inValue) { _defaultMix = inValue; } AnimationStateData::AnimationPair::AnimationPair(Animation* a1, Animation* a2) : _a1(a1), _a2(a2) { // Empty } bool AnimationStateData::AnimationPair::operator==(const AnimationPair &other) const { return _a1->_name == other._a1->_name && _a2->_name == other._a2->_name; } std::size_t AnimationStateData::HashAnimationPair::operator()(const Spine::AnimationStateData::AnimationPair& val) const { std::size_t h1 = 7; size_t strlen = val._a1->_name.length(); for (int i = 0; i < strlen; ++i) { h1 = h1 * 31 + val._a1->_name.at(i); } std::size_t h2 = 7; strlen = val._a2->_name.length(); for (int i = 0; i < strlen; ++i) { h2 = h2 * 31 + val._a2->_name.at(i); } return (((h1 << 5) + h1) ^ h2); } }