/****************************************************************************** * Spine Runtimes License Agreement * Last updated April 5, 2025. Replaces all prior versions. * * Copyright (c) 2013-2025, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ using System; namespace Spine { /// /// Stores a bone's local pose. /// public class BoneLocal : IPose { internal float x, y, rotation, scaleX, scaleY, shearX, shearY; internal Inherit inherit; public void Set (BoneLocal pose) { if (pose == null) throw new ArgumentNullException("pose", "pose cannot be null."); x = pose.x; y = pose.y; rotation = pose.rotation; scaleX = pose.scaleX; scaleY = pose.scaleY; shearX = pose.shearX; shearY = pose.shearY; inherit = pose.inherit; } /// The local X translation. public float X { get { return x; } set { x = value; } } /// The local Y translation. public float Y { get { return y; } set { y = value; } } /// The local rotation. public float Rotation { get { return rotation; } set { rotation = value; } } /// The local scaleX. public float ScaleX { get { return scaleX; } set { scaleX = value; } } /// The local scaleY. public float ScaleY { get { return scaleY; } set { scaleY = value; } } /// The local shearX. public float ShearX { get { return shearX; } set { shearX = value; } } /// The local shearY. public float ShearY { get { return shearY; } set { shearY = value; } } /// Determines how parent world transforms affect this bone. public Inherit Inherit { get { return inherit; } set { inherit = value; } } } }