/****************************************************************************** * Spine Runtimes License Agreement * Last updated April 5, 2025. Replaces all prior versions. * * Copyright (c) 2013-2025, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ using System; namespace Spine { using FromProperty = TransformConstraintData.FromProperty; using ToProperty = TransformConstraintData.ToProperty; /// /// Stores a pose for a transform constraint. /// public class TransformConstraintPose : IPose { internal float mixRotate, mixX, mixY, mixScaleX, mixScaleY, mixShearY; public void Set (TransformConstraintPose pose) { mixRotate = pose.mixRotate; mixX = pose.mixX; mixY = pose.mixY; mixScaleX = pose.mixScaleX; mixScaleY = pose.mixScaleY; mixShearY = pose.mixShearY; } /// A percentage (0-1) that controls the mix between the constrained and unconstrained rotation. public float MixRotate { get { return mixRotate; } set { mixRotate = value; } } /// A percentage (0-1) that controls the mix between the constrained and unconstrained translation X. public float MixX { get { return mixX; } set { mixX = value; } } /// A percentage (0-1) that controls the mix between the constrained and unconstrained translation Y. public float MixY { get { return mixY; } set { mixY = value; } } /// A percentage (0-1) that controls the mix between the constrained and unconstrained scale X. public float MixScaleX { get { return mixScaleX; } set { mixScaleX = value; } } /// A percentage (0-1) that controls the mix between the constrained and unconstrained scale Y. public float MixScaleY { get { return mixScaleY; } set { mixScaleY = value; } } /// A percentage (0-1) that controls the mix between the constrained and unconstrained shear Y. public float MixShearY { get { return mixShearY; } set { mixShearY = value; } } } }