/******************************************************************************* * Copyright (c) 2013, Esoteric Software * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ******************************************************************************/ using System; using System.IO; using UnityEngine; using Spine; public class AtlasAsset : ScriptableObject { public TextAsset atlasFile; public Material material; private Atlas atlas; public void Clear () { atlas = null; } /// The atlas or null if it could not be loaded. public Atlas GetAtlas () { if (atlasFile == null) { Debug.LogWarning("Atlas file not set for atlas asset: " + name, this); Clear(); return null; } if (material == null) { Debug.LogWarning("Material not set for atlas asset: " + name, this); Clear(); return null; } if (atlas != null) return atlas; try { atlas = new Atlas(new StringReader(atlasFile.text), material, material.mainTexture.width, material.mainTexture.height); return atlas; } catch (Exception) { Debug.LogException(new Exception("Error reading atlas file for atlas asset: " + name), this); return null; } } }