#ifndef SPINE_SPINE_SEQUENCE_H #define SPINE_SPINE_SEQUENCE_H #include "../base.h" #include "types.h" #include "arrays.h" #ifdef __cplusplus extern "C" { #endif SPINE_C_API spine_sequence spine_sequence_create(int count); SPINE_C_API void spine_sequence_dispose(spine_sequence self); SPINE_C_API spine_sequence spine_sequence_copy(spine_sequence self); SPINE_C_API void spine_sequence_apply(spine_sequence self, /*@null*/ spine_slot_pose slot, /*@null*/ spine_attachment attachment); SPINE_C_API const char *spine_sequence_get_path(spine_sequence self, const char *basePath, int index); /** * Returns a unique ID for this attachment. */ SPINE_C_API int spine_sequence_get_id(spine_sequence self); SPINE_C_API void spine_sequence_set_id(spine_sequence self, int id); SPINE_C_API int spine_sequence_get_start(spine_sequence self); SPINE_C_API void spine_sequence_set_start(spine_sequence self, int start); SPINE_C_API int spine_sequence_get_digits(spine_sequence self); SPINE_C_API void spine_sequence_set_digits(spine_sequence self, int digits); /** * The index of the region to show for the setup pose. */ SPINE_C_API int spine_sequence_get_setup_index(spine_sequence self); SPINE_C_API void spine_sequence_set_setup_index(spine_sequence self, int setupIndex); SPINE_C_API spine_array_texture_region spine_sequence_get_regions(spine_sequence self); #ifdef __cplusplus } #endif #endif /* SPINE_SPINE_SEQUENCE_H */