------------------------------------------------------------------------------- -- Spine Runtimes Software License -- Version 2 -- -- Copyright (c) 2013, Esoteric Software -- All rights reserved. -- -- You are granted a perpetual, non-exclusive, non-sublicensable and -- non-transferable license to install, execute and perform the Spine Runtimes -- Software (the "Software") solely for internal use. Without the written -- permission of Esoteric Software, you may not (a) modify, translate, adapt or -- otherwise create derivative works, improvements of the Software or develop -- new applications using the Software or (b) remove, delete, alter or obscure -- any trademarks or any copyright, trademark, patent or other intellectual -- property or proprietary rights notices on or in the Software, including -- any copy thereof. Redistributions in binary or source code must include -- this license and terms. THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE -- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED -- TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR -- PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY -- DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES -- (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; -- LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND -- ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF -- THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ------------------------------------------------------------------------------- local AnimationStateData = {} function AnimationStateData.new (skeletonData) if not skeletonData then error("skeletonData cannot be nil", 2) end local self = { animationToMixTime = {}, skeletonData = skeletonData, defaultMix = 0 } function self:setMix (fromName, toName, duration) if not self.animationToMixTime[fromName] then self.animationToMixTime[fromName] = {} end self.animationToMixTime[fromName][toName] = duration end function self:getMix (fromName, toName) local first = self.animationToMixTime[fromName] if not first then return self.defaultMix end local duration = first[toName] if not duration then return defaultMix end return duration end return self end return AnimationStateData