/****************************************************************************** * Spine Runtimes License Agreement * Last updated January 1, 2020. Replaces all prior versions. * * Copyright (c) 2013-2020, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #import #import #import typedef struct _TrackEntryListeners { spStartListener startListener; spInterruptListener interruptListener; spEndListener endListener; spDisposeListener disposeListener; spCompleteListener completeListener; spEventListener eventListener; } _TrackEntryListeners; static void animationCallback (spAnimationState* state, spEventType type, spTrackEntry* entry, spEvent* event) { [(SkeletonAnimation*)state->rendererObject onAnimationStateEvent:entry type:type event:event]; } void trackEntryCallback (spAnimationState* state, spEventType type, spTrackEntry* entry, spEvent* event) { [(SkeletonAnimation*)state->rendererObject onTrackEntryEvent:entry type:type event:event]; if (type == SP_ANIMATION_DISPOSE) { if (entry->rendererObject) { _TrackEntryListeners* listeners = (_TrackEntryListeners*)entry->rendererObject; [listeners->startListener release]; [listeners->endListener release]; [listeners->completeListener release]; [listeners->eventListener release]; FREE(listeners); } } } static _TrackEntryListeners* getListeners (spTrackEntry* entry) { if (!entry->rendererObject) { entry->rendererObject = NEW(_TrackEntryListeners); entry->listener = trackEntryCallback; } return (_TrackEntryListeners*)entry->rendererObject; } // @interface SkeletonAnimation (Private) - (void) initialize; @end @implementation SkeletonAnimation @synthesize state = _state; @synthesize timeScale = _timeScale; @synthesize startListener = _startListener; @synthesize endListener = _endListener; @synthesize completeListener = _completeListener; @synthesize eventListener = _eventListener; @synthesize preUpdateWorldTransformsListener = _preUpdateWorldTransformsListener; @synthesize postUpdateWorldTransformsListener = _postUpdateWorldTransformsListener; + (id) skeletonWithData:(spSkeletonData*)skeletonData ownsSkeletonData:(bool)ownsSkeletonData { return [[[self alloc] initWithData:skeletonData ownsSkeletonData:ownsSkeletonData] autorelease]; } + (id) skeletonWithFile:(NSString*)skeletonDataFile atlas:(spAtlas*)atlas scale:(float)scale { return [[[self alloc] initWithFile:skeletonDataFile atlas:atlas scale:scale] autorelease]; } + (id) skeletonWithFile:(NSString*)skeletonDataFile atlasFile:(NSString*)atlasFile scale:(float)scale { return [[[self alloc] initWithFile:skeletonDataFile atlasFile:atlasFile scale:scale] autorelease]; } - (void) initialize { _ownsAnimationStateData = true; _timeScale = 1; _state = spAnimationState_create(spAnimationStateData_create(_skeleton->data)); _state->rendererObject = self; _state->listener = animationCallback; _spAnimationState* stateInternal = (_spAnimationState*)_state; } - (id) initWithData:(spSkeletonData*)skeletonData ownsSkeletonData:(bool)ownsSkeletonData { self = [super initWithData:skeletonData ownsSkeletonData:ownsSkeletonData]; if (!self) return nil; [self initialize]; return self; } - (id) initWithFile:(NSString*)skeletonDataFile atlas:(spAtlas*)atlas scale:(float)scale { self = [super initWithFile:skeletonDataFile atlas:atlas scale:scale]; if (!self) return nil; [self initialize]; return self; } - (id) initWithFile:(NSString*)skeletonDataFile atlasFile:(NSString*)atlasFile scale:(float)scale { self = [super initWithFile:skeletonDataFile atlasFile:atlasFile scale:scale]; if (!self) return nil; [self initialize]; return self; } - (void) dealloc { if (_ownsAnimationStateData) spAnimationStateData_dispose(_state->data); spAnimationState_dispose(_state); [_startListener release]; [_interruptListener release]; [_endListener release]; [_disposeListener release]; [_completeListener release]; [_eventListener release]; [_preUpdateWorldTransformsListener release]; [_postUpdateWorldTransformsListener release]; [super dealloc]; } - (void) update:(CCTime)deltaTime { deltaTime *= _timeScale; spSkeleton_update(_skeleton, deltaTime); spAnimationState_update(_state, deltaTime); spAnimationState_apply(_state, _skeleton); if (_preUpdateWorldTransformsListener) _preUpdateWorldTransformsListener(self); spSkeleton_updateWorldTransform(_skeleton); if (_postUpdateWorldTransformsListener) _postUpdateWorldTransformsListener(self); } - (void) setAnimationStateData:(spAnimationStateData*)stateData { NSAssert(stateData, @"stateData cannot be null."); if (_ownsAnimationStateData) spAnimationStateData_dispose(_state->data); spAnimationState_dispose(_state); _ownsAnimationStateData = false; _state = spAnimationState_create(stateData); _state->rendererObject = self; _state->listener = animationCallback; } - (void) setMixFrom:(NSString*)fromAnimation to:(NSString*)toAnimation duration:(float)duration { spAnimationStateData_setMixByName(_state->data, [fromAnimation UTF8String], [toAnimation UTF8String], duration); } - (spTrackEntry*) setAnimationForTrack:(int)trackIndex name:(NSString*)name loop:(bool)loop { spAnimation* animation = spSkeletonData_findAnimation(_skeleton->data, [name UTF8String]); if (!animation) { CCLOG(@"Spine: Animation not found: %@", name); return 0; } return spAnimationState_setAnimation(_state, trackIndex, animation, loop); } - (spTrackEntry*) addAnimationForTrack:(int)trackIndex name:(NSString*)name loop:(bool)loop afterDelay:(float)delay { spAnimation* animation = spSkeletonData_findAnimation(_skeleton->data, [name UTF8String]); if (!animation) { CCLOG(@"Spine: Animation not found: %@", name); return 0; } return spAnimationState_addAnimation(_state, trackIndex, animation, loop, delay); } - (spTrackEntry*) getCurrentForTrack:(int)trackIndex { return spAnimationState_getCurrent(_state, trackIndex); } - (void) clearTracks { spAnimationState_clearTracks(_state); } - (void) clearTrack:(int)trackIndex { spAnimationState_clearTrack(_state, trackIndex); } - (void) onAnimationStateEvent:(spTrackEntry*)entry type:(spEventType)type event:(spEvent*)event { switch (type) { case SP_ANIMATION_START: if (_startListener) _startListener(entry); break; case SP_ANIMATION_INTERRUPT: if (_interruptListener) _interruptListener(entry); break; case SP_ANIMATION_END: if (_endListener) _endListener(entry); break; case SP_ANIMATION_DISPOSE: if (_disposeListener) _disposeListener(entry); break; case SP_ANIMATION_COMPLETE: if (_completeListener) _completeListener(entry); break; case SP_ANIMATION_EVENT: if (_eventListener) _eventListener(entry, event); break; } } - (void) onTrackEntryEvent:(spTrackEntry*)entry type:(spEventType)type event:(spEvent*)event { if (!entry->rendererObject) return; _TrackEntryListeners* listeners = (_TrackEntryListeners*)entry->rendererObject; switch (type) { case SP_ANIMATION_START: if (listeners->startListener) listeners->startListener(entry); break; case SP_ANIMATION_INTERRUPT: if (listeners->interruptListener) listeners->interruptListener(entry); break; case SP_ANIMATION_END: if (listeners->endListener) listeners->endListener(entry); break; case SP_ANIMATION_DISPOSE: if (listeners->disposeListener) listeners->disposeListener(entry); break; case SP_ANIMATION_COMPLETE: if (listeners->completeListener) listeners->completeListener(entry); break; case SP_ANIMATION_EVENT: if (listeners->eventListener) listeners->eventListener(entry, event); break; } } - (void) setListenerForEntry:(spTrackEntry*)entry onStart:(spStartListener)listener { getListeners(entry)->startListener = [listener copy]; } - (void) setListenerForEntry:(spTrackEntry*)entry onInterrupt:(spInterruptListener)listener { getListeners(entry)->interruptListener = [listener copy]; } - (void) setListenerForEntry:(spTrackEntry*)entry onEnd:(spEndListener)listener { getListeners(entry)->endListener = [listener copy]; } - (void) setListenerForEntry:(spTrackEntry*)entry onDispose:(spDisposeListener)listener { getListeners(entry)->disposeListener = [listener copy]; } - (void) setListenerForEntry:(spTrackEntry*)entry onComplete:(spCompleteListener)listener { getListeners(entry)->completeListener = [listener copy]; } - (void) setListenerForEntry:(spTrackEntry*)entry onEvent:(spEventListener)listener { getListeners(entry)->eventListener = [listener copy]; } @end