// // Spine Runtimes License Agreement // Last updated April 5, 2025. Replaces all prior versions. // // Copyright (c) 2013-2025, Esoteric Software LLC // // Integration of the Spine Runtimes into software or otherwise creating // derivative works of the Spine Runtimes is permitted under the terms and // conditions of Section 2 of the Spine Editor License Agreement: // http://esotericsoftware.com/spine-editor-license // // Otherwise, it is permitted to integrate the Spine Runtimes into software // or otherwise create derivative works of the Spine Runtimes (collectively, // "Products"), provided that each user of the Products must obtain their own // Spine Editor license and redistribution of the Products in any form must // include this license and copyright notice. // // THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED // WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY // DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES // (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, // BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND // ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF // THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // AUTO GENERATED FILE, DO NOT EDIT. /// Property enum enum Property { rotate(1), x(1), y(1), scaleX(1), scaleY(1), shearX(1), shearY(1), inherit(1), rgb(1), alpha(1), rgb2(1), attachment(1), deform(1), event(1), drawOrder(1), ikConstraint(1), transformConstraint(1), pathConstraintPosition(1), pathConstraintSpacing(1), pathConstraintMix(1), physicsConstraintInertia(1), physicsConstraintStrength(1), physicsConstraintDamping(1), physicsConstraintMass(1), physicsConstraintWind(1), physicsConstraintGravity(1), physicsConstraintMix(1), physicsConstraintReset(1), sequence(1), sliderTime(1), sliderMix(1); const Property(this.value); final int value; static Property fromValue(int value) { return values.firstWhere( (e) => e.value == value, orElse: () => throw ArgumentError('Invalid Property value: $value'), ); } }