// // Spine Runtimes License Agreement // Last updated April 5, 2025. Replaces all prior versions. // // Copyright (c) 2013-2025, Esoteric Software LLC // // Integration of the Spine Runtimes into software or otherwise creating // derivative works of the Spine Runtimes is permitted under the terms and // conditions of Section 2 of the Spine Editor License Agreement: // http://esotericsoftware.com/spine-editor-license // // Otherwise, it is permitted to integrate the Spine Runtimes into software // or otherwise create derivative works of the Spine Runtimes (collectively, // "Products"), provided that each user of the Products must obtain their own // Spine Editor license and redistribution of the Products in any form must // include this license and copyright notice. // // THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED // WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY // DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES // (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, // BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND // ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF // THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // AUTO GENERATED FILE, DO NOT EDIT. import 'dart:ffi'; import 'spine_dart_bindings_generated.dart'; import '../spine_bindings.dart'; import 'bone.dart'; import 'posed.dart'; import 'skeleton.dart'; import 'slot_data.dart'; import 'slot_pose.dart'; /// Slot wrapper class Slot implements Finalizable, Posed { final Pointer _ptr; Slot.fromPointer(this._ptr); /// Get the native pointer for FFI calls @override Pointer get nativePtr => _ptr; factory Slot(SlotData data, Skeleton skeleton) { final ptr = SpineBindings.bindings.spine_slot_create(data.nativePtr.cast(), skeleton.nativePtr.cast()); return Slot.fromPointer(ptr); } Bone get bone { final result = SpineBindings.bindings.spine_slot_get_bone(_ptr); return Bone.fromPointer(result); } void setupPose() { SpineBindings.bindings.spine_slot_setup_pose(_ptr); } SlotData get data { final result = SpineBindings.bindings.spine_slot_get_data(_ptr); return SlotData.fromPointer(result); } SlotPose get pose { final result = SpineBindings.bindings.spine_slot_get_pose(_ptr); return SlotPose.fromPointer(result); } SlotPose get appliedPose { final result = SpineBindings.bindings.spine_slot_get_applied_pose(_ptr); return SlotPose.fromPointer(result); } @override void resetConstrained() { SpineBindings.bindings.spine_slot_reset_constrained(_ptr); } @override void constrained() { SpineBindings.bindings.spine_slot_constrained(_ptr); } @override bool get isPoseEqualToApplied { final result = SpineBindings.bindings.spine_slot_is_pose_equal_to_applied(_ptr); return result; } }