/****************************************************************************** * Spine Runtimes License Agreement * Last updated April 5, 2025. Replaces all prior versions. * * Copyright (c) 2013-2025, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #include #include #include #include #include #include #include #include #include #include using namespace spine; RTTI_IMPL(EventTimeline, Timeline) EventTimeline::EventTimeline(size_t frameCount) : Timeline(frameCount, 1) { PropertyId ids[] = {((PropertyId) Property_Event << 32)}; setPropertyIds(ids, 1); _events.setSize(frameCount, NULL); } EventTimeline::~EventTimeline() { ArrayUtils::deleteElements(_events); } void EventTimeline::apply(Skeleton &skeleton, float lastTime, float time, Array *pEvents, float alpha, MixBlend blend, MixDirection direction, bool appliedPose) { if (pEvents == NULL) return; Array &events = *pEvents; size_t frameCount = _frames.size(); if (lastTime > time) { // Apply after lastTime for looped animations. apply(skeleton, lastTime, FLT_MAX, pEvents, alpha, blend, direction, appliedPose); lastTime = -1.0f; } else if (lastTime >= _frames[frameCount - 1]) { // Last time is after last frame. return; } if (time < _frames[0]) return;// Time is before first frame. int i; if (lastTime < _frames[0]) { i = 0; } else { i = Animation::search(_frames, lastTime) + 1; float frameTime = _frames[i]; while (i > 0) { // Fire multiple events with the same frame. if (_frames[i - 1] != frameTime) break; i--; } } for (; (size_t) i < frameCount && time >= _frames[i]; i++) events.add(_events[i]); } void EventTimeline::setFrame(size_t frame, Event &event) { _frames[frame] = event.getTime(); _events[frame] = &event; } size_t EventTimeline::getFrameCount() { return _frames.size(); } Array &EventTimeline::getEvents() { return _events; }