/****************************************************************************** * Spine Runtimes License Agreement * Last updated April 5, 2025. Replaces all prior versions. * * Copyright (c) 2013-2025, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #include #include #define GLFW_INCLUDE_NONE #include #include #include using namespace spine; static GLFWwindow *init_glfw() { if (!glfwInit()) { std::cerr << "Failed to initialize GLFW" << std::endl; return nullptr; } glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE); GLFWwindow *window = glfwCreateWindow(64, 64, "spine-glfw mix-and-match", NULL, NULL); if (!window) { std::cerr << "Failed to create GLFW window" << std::endl; glfwTerminate(); return nullptr; } glfwMakeContextCurrent(window); glbinding::initialize(glfwGetProcAddress); return window; } int main() { GLFWwindow *window = init_glfw(); if (!window) return -1; Bone::setYDown(true); const char *atlasPath = "../spine-ue/Content/GettingStarted/Assets/mix-and-match/mix-and-match.atlas"; const char *skeletonPath = "../spine-ue/Content/GettingStarted/Assets/mix-and-match/mix-and-match-pro.skel"; { GlTextureLoader textureLoader; Atlas *atlas = new Atlas(atlasPath, &textureLoader); SkeletonBinary binary(*atlas); SkeletonData *skeletonData = binary.readSkeletonDataFile(skeletonPath); if (!skeletonData) { std::cerr << "Failed to load mix-and-match: " << binary.getError().buffer() << std::endl; delete atlas; glfwDestroyWindow(window); glfwTerminate(); return -1; } Skeleton skeleton(*skeletonData); skeleton.setupPose(); skeleton.updateWorldTransform(spine::Physics_None); std::cout << "Loaded mix-and-match successfully. Bones=" << skeletonData->getBones().size() << ", slots=" << skeletonData->getSlots().size() << ", skins=" << skeletonData->getSkins().size() << std::endl; delete skeletonData; delete atlas; } glfwDestroyWindow(window); glfwTerminate(); return 0; }