#ifndef SPINE_SPINE_CONSTRAINT_TIMELINE1_H #define SPINE_SPINE_CONSTRAINT_TIMELINE1_H #include "../base.h" #include "types.h" #include "arrays.h" #ifdef __cplusplus extern "C" { #endif SPINE_C_API void spine_constraint_timeline1_dispose(spine_constraint_timeline1 self); SPINE_C_API spine_rtti spine_constraint_timeline1_get_rtti(spine_constraint_timeline1 self); SPINE_C_API int spine_constraint_timeline1_get_constraint_index(spine_constraint_timeline1 self); SPINE_C_API void spine_constraint_timeline1_set_constraint_index(spine_constraint_timeline1 self, int inValue); SPINE_C_API void spine_constraint_timeline1_set_frame(spine_constraint_timeline1 self, size_t frame, float time, float value); SPINE_C_API float spine_constraint_timeline1_get_curve_value(spine_constraint_timeline1 self, float time); SPINE_C_API float spine_constraint_timeline1_get_relative_value(spine_constraint_timeline1 self, float time, float alpha, spine_mix_blend blend, float current, float setup); SPINE_C_API float spine_constraint_timeline1_get_absolute_value_1(spine_constraint_timeline1 self, float time, float alpha, spine_mix_blend blend, float current, float setup); SPINE_C_API float spine_constraint_timeline1_get_absolute_value_2(spine_constraint_timeline1 self, float time, float alpha, spine_mix_blend blend, float current, float setup, float value); SPINE_C_API float spine_constraint_timeline1_get_scale_value(spine_constraint_timeline1 self, float time, float alpha, spine_mix_blend blend, spine_mix_direction direction, float current, float setup); SPINE_C_API void spine_constraint_timeline1_set_linear(spine_constraint_timeline1 self, size_t frame); SPINE_C_API void spine_constraint_timeline1_set_stepped(spine_constraint_timeline1 self, size_t frame); SPINE_C_API void spine_constraint_timeline1_set_bezier(spine_constraint_timeline1 self, size_t bezier, size_t frame, float value, float time1, float value1, float cx1, float cy1, float cx2, float cy2, float time2, float value2); SPINE_C_API float spine_constraint_timeline1_get_bezier_value(spine_constraint_timeline1 self, float time, size_t frame, size_t valueOffset, size_t i); SPINE_C_API spine_array_float spine_constraint_timeline1_get_curves(spine_constraint_timeline1 self); SPINE_C_API void spine_constraint_timeline1_apply(spine_constraint_timeline1 self, spine_skeleton skeleton, float lastTime, float time, spine_array_event pEvents, float alpha, spine_mix_blend blend, spine_mix_direction direction, bool appliedPose); SPINE_C_API size_t spine_constraint_timeline1_get_frame_entries(spine_constraint_timeline1 self); SPINE_C_API size_t spine_constraint_timeline1_get_frame_count(spine_constraint_timeline1 self); SPINE_C_API spine_array_float spine_constraint_timeline1_get_frames(spine_constraint_timeline1 self); SPINE_C_API float spine_constraint_timeline1_get_duration(spine_constraint_timeline1 self); SPINE_C_API spine_array_property_id spine_constraint_timeline1_get_property_ids(spine_constraint_timeline1 self); SPINE_C_API spine_rtti spine_constraint_timeline1_rtti(void); #ifdef __cplusplus } #endif #endif /* SPINE_SPINE_CONSTRAINT_TIMELINE1_H */