# Excluded types (whole type is skipped) type: SkeletonClipping type: Triangulator type: SpineObject type: TextureLoader type: DebugExtension type: DefaultSpineExtension type: SpineExtension type: Updateable type: Pair type: EventListener type: AnimationStateListener type: AnimationStateListenerObject type: Pool type: ArrayUtils type: BlockAllocator type: MathUtil type: Array type: PoolObject type: HasRendererObject type: String type: StringBuffer type: EventQueue type: Json type: BaseTimeline # We handle those in extensions.cpp through a simpler mechanism method: AnimationState::setListener method: AnimationState::addListener method: AnimationState::removeListener method: AnimationState::clearListeners method: TrackEntry::setListener method: TrackEntry::getListener # Used in UE4, not used anywhere else method: AnimationState::setRendererObject method: TrackEntry::setRendererObject # Array methods need special handling method: AttachmentTimeline.getAttachmentNames # Can not emulate AttachmentMap::Entries, as that's stack allocated method: Skin::getAttachments # Exclude const versions of getSetupPose() - we'll only expose the non-const version method: BoneData::getSetupPose const method: ConstraintDataGeneric::getSetupPose const method: IkConstraintData::getSetupPose const method: PathConstraintData::getSetupPose const method: PhysicsConstraintData::getSetupPose const method: PosedDataGeneric::getSetupPose const method: SliderData::getSetupPose const method: SlotData::getSetupPose const method: TransformConstraintData::getSetupPose const