#include "bone_timeline2.h" #include using namespace spine; void spine_bone_timeline2_dispose(spine_bone_timeline2 self) { delete (BoneTimeline2*)self; } spine_rtti spine_bone_timeline2_get_rtti(spine_bone_timeline2 self) { return (spine_rtti)&((BoneTimeline2*)self)->getRTTI(); } void spine_bone_timeline2_apply(spine_bone_timeline2 self, spine_skeleton skeleton, float lastTime, float time, spine_array_event pEvents, float alpha, spine_mix_blend blend, spine_mix_direction direction, bool appliedPose) { ((BoneTimeline2*)self)->apply(*((Skeleton*)skeleton), lastTime, time, (Array *)pEvents, alpha, (MixBlend)blend, (MixDirection)direction, appliedPose); } void spine_bone_timeline2_set_frame(spine_bone_timeline2 self, size_t frame, float time, float value1, float value2) { ((CurveTimeline2*)(BoneTimeline2*)self)->setFrame(frame, time, value1, value2); } float spine_bone_timeline2_get_curve_value(spine_bone_timeline2 self, float time) { return ((CurveTimeline2*)(BoneTimeline2*)self)->getCurveValue(time); } void spine_bone_timeline2_set_linear(spine_bone_timeline2 self, size_t frame) { ((CurveTimeline2*)(BoneTimeline2*)self)->setLinear(frame); } void spine_bone_timeline2_set_stepped(spine_bone_timeline2 self, size_t frame) { ((CurveTimeline2*)(BoneTimeline2*)self)->setStepped(frame); } void spine_bone_timeline2_set_bezier(spine_bone_timeline2 self, size_t bezier, size_t frame, float value, float time1, float value1, float cx1, float cy1, float cx2, float cy2, float time2, float value2) { ((CurveTimeline2*)(BoneTimeline2*)self)->setBezier(bezier, frame, value, time1, value1, cx1, cy1, cx2, cy2, time2, value2); } float spine_bone_timeline2_get_bezier_value(spine_bone_timeline2 self, float time, size_t frame, size_t valueOffset, size_t i) { return ((CurveTimeline2*)(BoneTimeline2*)self)->getBezierValue(time, frame, valueOffset, i); } spine_array_float spine_bone_timeline2_get_curves(spine_bone_timeline2 self) { return (spine_array_float)&((CurveTimeline2*)(BoneTimeline2*)self)->getCurves(); } size_t spine_bone_timeline2_get_frame_entries(spine_bone_timeline2 self) { return ((CurveTimeline2*)(BoneTimeline2*)self)->getFrameEntries(); } size_t spine_bone_timeline2_get_frame_count(spine_bone_timeline2 self) { return ((CurveTimeline2*)(BoneTimeline2*)self)->getFrameCount(); } spine_array_float spine_bone_timeline2_get_frames(spine_bone_timeline2 self) { return (spine_array_float)&((CurveTimeline2*)(BoneTimeline2*)self)->getFrames(); } float spine_bone_timeline2_get_duration(spine_bone_timeline2 self) { return ((CurveTimeline2*)(BoneTimeline2*)self)->getDuration(); } spine_array_property_id spine_bone_timeline2_get_property_ids(spine_bone_timeline2 self) { return (spine_array_property_id)&((CurveTimeline2*)(BoneTimeline2*)self)->getPropertyIds(); } int spine_bone_timeline2_get_bone_index(spine_bone_timeline2 self) { return ((BoneTimeline*)(BoneTimeline2*)self)->getBoneIndex(); } void spine_bone_timeline2_set_bone_index(spine_bone_timeline2 self, int inValue) { ((BoneTimeline*)(BoneTimeline2*)self)->setBoneIndex(inValue); } spine_rtti spine_bone_timeline2_rtti(void) { return (spine_rtti)&BoneTimeline2::rtti; }