#include "constraint.h" #include using namespace spine; void spine_constraint_dispose(spine_constraint self) { delete (Constraint*)self; } spine_rtti spine_constraint_get_rtti(spine_constraint self) { return (spine_rtti)&((Constraint*)self)->getRTTI(); } spine_constraint_data spine_constraint_get_data(spine_constraint self) { return (spine_constraint_data)&((Constraint*)self)->getData(); } void spine_constraint_sort(spine_constraint self, spine_skeleton skeleton) { ((Constraint*)self)->sort(*((Skeleton*)skeleton)); } bool spine_constraint_is_source_active(spine_constraint self) { return ((Constraint*)self)->isSourceActive(); } void spine_constraint_update(spine_constraint self, spine_skeleton skeleton, spine_physics physics) { ((Constraint*)self)->update(*((Skeleton*)skeleton), (Physics)physics); } spine_rtti spine_constraint_rtti(void) { return (spine_rtti)&Constraint::rtti; }