/****************************************************************************** * Spine Runtimes Software License v2.5 * * Copyright (c) 2013-2016, Esoteric Software * All rights reserved. * * You are granted a perpetual, non-exclusive, non-sublicensable, and * non-transferable license to use, install, execute, and perform the Spine * Runtimes software and derivative works solely for personal or internal * use. Without the written permission of Esoteric Software (see Section 2 of * the Spine Software License Agreement), you may not (a) modify, translate, * adapt, or develop new applications using the Spine Runtimes or otherwise * create derivative works or improvements of the Spine Runtimes or (b) remove, * delete, alter, or obscure any trademarks or any copyright, trademark, patent, * or other intellectual property or proprietary rights notices on or in the * Software, including any copy thereof. Redistributions in binary or source * form must include this license and terms. * * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ module spine { export class AssetManager implements Disposable { private pathPrefix: string; private textureLoader: (image: HTMLImageElement) => any; private assets: Map = {}; private errors: Map = {}; private toLoad = 0; private loaded = 0; constructor (textureLoader: (image: HTMLImageElement) => any, pathPrefix: string = "") { this.textureLoader = textureLoader; this.pathPrefix = pathPrefix; } loadText(path: string, success: (path: string, text: string) => void = null, error: (path: string, error: string) => void = null ) { path = this.pathPrefix + path; this.toLoad++; let request = new XMLHttpRequest(); request.onreadystatechange = () => { if (request.readyState == XMLHttpRequest.DONE) { if (request.status >= 200 && request.status < 300) { this.assets[path] = request.responseText; if (success) success(path, request.responseText); } else { this.errors[path] = `Couldn't load text ${path}: status ${request.status}, ${request.responseText}`; if (error) error(path, `Couldn't load text ${path}: status ${request.status}, ${request.responseText}`); } this.toLoad--; this.loaded++; } }; request.open("GET", path, true); request.send(); } loadTexture (path: string, success: (path: string, image: HTMLImageElement) => void = null, error: (path: string, error: string) => void = null ) { path = this.pathPrefix + path; this.toLoad++; let img = new Image(); img.crossOrigin = "anonymous"; img.src = path; img.onload = (ev) => { let texture = this.textureLoader(img); this.assets[path] = texture; this.toLoad--; this.loaded++; if (success) success(path, img); } img.onerror = (ev) => { this.errors[path] = `Couldn't load image ${path}`; this.toLoad--; this.loaded++; if (error) error(path, `Couldn't load image ${path}`); } } get (path: string) { path = this.pathPrefix + path; return this.assets[path]; } remove (path: string) { path = this.pathPrefix + path; let asset = this.assets[path]; if ((asset).dispose) (asset).dispose(); this.assets[path] = null; } removeAll () { for (let key in this.assets) { let asset = this.assets[key]; if ((asset).dispose) (asset).dispose(); } this.assets = {}; } isLoadingComplete (): boolean { return this.toLoad == 0; } getToLoad (): number { return this.toLoad; } getLoaded (): number { return this.loaded; } dispose () { this.removeAll(); } hasErrors() { return Object.keys(this.errors).length > 0; } getErrors() { return this.errors; } } }