/****************************************************************************** * Spine Runtimes License Agreement * Last updated April 5, 2025. Replaces all prior versions. * * Copyright (c) 2013-2025, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #if UNITY_5_3_OR_NEWER #define IS_UNITY #endif using System; namespace Spine { public class SlotData : PosedData { internal int index; internal BoneData boneData; internal string attachmentName; internal BlendMode blendMode; // Nonessential. // bool visible = true; public SlotData (int index, String name, BoneData boneData) : base(name, new SlotPose()) { if (index < 0) throw new ArgumentException("index must be >= 0.", "index"); if (boneData == null) throw new ArgumentNullException("boneData", "boneData cannot be null."); this.index = index; this.boneData = boneData; } /// The index of the slot in . public int Index { get { return index; } } /// The bone this slot belongs to. public BoneData BoneData { get { return boneData; } } /// The name of the attachment that is visible for this slot in the setup pose, or null if no attachment is visible. public String AttachmentName { get { return attachmentName; } set { attachmentName = value; } } /// The blend mode for drawing the slot's attachment. public BlendMode BlendMode { get { return blendMode; } set { blendMode = value; } } } }